Forum Replies Created
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Andy Sapp
October 5, 2011 at 10:02 pm in reply to: Connecting a Curved Line Between Two 3d Null Objects.Fantastic info, Roland! I will definitely give this a rip and see how I fair.
THANK YOU!!!
Andy Sapp
http://www.andysapp.com -
Just ran into this exact issue with a project I am working on. Pulled all the audio keyframes off and applied stereo mixer to everything and keyframed it from there. Problem solved!
Thanks for the suggestion!
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Andy Sapp
July 1, 2011 at 2:48 pm in reply to: GetDepthPinFlags, AESend failed, and MCExportInfo::DestructI want to say that after I deleted them, I either re-created them, or got some RGB passes from Maya to block out what I had originally masked.
I hope that helps!
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Andy Sapp
May 19, 2011 at 3:00 pm in reply to: GetDepthPinFlags, AESend failed, and MCExportInfo::DestructJust an update on more error messages I have been getting.
<140735084698784> <DynamicLink> <5> /Library/Application Support/Adobe/Common/dynamiclink/CS5/dynamiclinkmanager.app.<140735084698784> <UnconstrainFPSIfAppropriate> <5> Setting ABDEVideoFPS constraint off.I seem to have isolated my trouble down to a set of animated masks I created to roto out a series of objects on the main color pass of a 3D render out of Maya. Why a set of masks would flag so many errors and cause so much trouble is beyond me… but for the time-being – deleting those masks has solved the problem.
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Andy Sapp
May 6, 2011 at 6:51 pm in reply to: I get this error “the file format module could not parse the file” 45::35 When i try to export in after effectsI just got this error dealing with in iff sequence… and it turns out I had imported it off the server, and the sequence had not finished rendering all-the-way through.
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Andy Sapp
December 4, 2010 at 11:28 pm in reply to: Keyframes moving in half frame increments… crazyThat does make sense… but I know the frame rates in my particular scenario are both set to 30.
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I am working with a project right now using exported camera data from Maya where this issue is rampantly at large… only the keyframes are off by the tiniest visible fraction before or after where the frame should sit proper.
Is there not a way to just force them into their “correct” position at one time? This project’s frame count is pretty high to go through and move them all manually.
Seems like there should be an easy solution.
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No, and I’m actually using CS3.
Even if I tried saving a copy, saving as, or increment and save… it would only save out a 2.9mb file when my project file is 9.8mb. I tried saving it to another drive, another location… all attempts would yield the same 2.9mb file.
I gave up on trying to figure it out, because in the time I spent trying to save what I had lost – I could have just redone the work… which is what I ultimately did.
After I force-quit the application, I tried opening one of the 2.9mb files just for kicks. I got a 33:4 error that the file was missing data (as I could deduce from the file-size alone).
This has happened to me in the past and I just force-quit and rebooted the machine to solve the problem. I have a deadline fast approaching and I can’t afford to be losing work like this. Especially when the program acts as is my save went through each time… leaving me with a false sense of security.
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I have had this same problem quite often – and am now having it again.
I save the file… it looks like it processes the save, but I can specifically see the red dot in the corner of my timeline still have a black dot inside it – meaning that the project is not saved.
I try to ‘Save As’ a new file so as not to lose my changes, but it will not let me save the file.
I am losing hours of work thinking my project is saving every time I tell it to.
No clue why or what to do.
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This just happened to me, and the culprit was a second instance of a nested comp that I had split. I couldn’t figure it out for the life of me… but after reading this, I tried deleting that split layer, and now the sync is back to normal.
THANKS!