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Sorry to bump an old thread, but I have run into this issue as well.
I would love to know if you guys found a workaround, or if there is an alternate plugin I can buy that wouldn’t stair-step the aliasing so bad at the higher heights/widths of the sine wave.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 16, 2011 at 5:04 pm in reply to: Animation Codec Rendering Differently Between Two Machines.I’m going to throw the towel in on this one. The fact that my machine seems to be rendering animation for other renders without troubles leads me to think (or at least really hope) this might be an isolated incident. Hopefully the source footage is somehow to blame, and I won’t run into this again.
Either way… I just wanted to thank you guys for trying to solve this with me!!!
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 15, 2011 at 7:30 pm in reply to: Animation Codec Rendering Differently Between Two Machines.I didn’t even think to reconform it by reinterpreting the footage. I just gave that a shot, and it still renders out bad.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 15, 2011 at 5:30 pm in reply to: Animation Codec Rendering Differently Between Two Machines.Walter, I am running AE CS5 10.0.2.4… and I don’t think installing FCP is an option for my machine, but I can ask.
Dave, no the source footage says 23.98 in the project window… the two renders both say 23.976. The only weird thing is that one of the 23.976 renders still plays smooth.
I can’t thank you guys enough for your help with this, BTW!
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 15, 2011 at 5:00 pm in reply to: Animation Codec Rendering Differently Between Two Machines.Walter, I tried rendering the clips straight up, with no effects, and yielded the same results. I tried a test, just animating some text sliding across the screen from left to right, and it rendered out okay. So I guess the footage has to be the issue. I’m just not sure why.
Dave, I checked all three frame rates inside of AE, and the source footage is 23.98, and the two renders are 23.976.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 15, 2011 at 3:14 pm in reply to: Animation Codec Rendering Differently Between Two Machines.The file was provided to us… the specs are as follows:
Apple ProRes 422 • 1920×1080 • 23.98 fps • 115.13 mbits/s.I thought both machines were CS5, but I just checked, and the ‘good’ machine is running CS5.5. I think the good machine has an AJA card on it, but I am not totally sure (the guy who uses that computer is on a shoot today). He may very well have more codecs on his machine, since he primarily edits on it. Final Cut is definitely installed on it, but not on mine.
I guess I’m leaning towards an output problem since both machines are opening/rendering from the same AE file in the same place on the server. It definitely doesn’t make sense to me.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 14, 2011 at 7:40 pm in reply to: Animation Codec Rendering Differently Between Two Machines.Hahaha… ‘QTX: A Work In Progress’… I like that hahaha.
I am definitely using the AE Render Queue for both. I have tried using it by itself, and with BG Renderer with the same results.
Is there a setting somewhere in the AE Render Queue that could switch it to use QTX? I only see one option for Quicktime in the main options for the output module settings.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 14, 2011 at 7:20 pm in reply to: Animation Codec Rendering Differently Between Two Machines.Do you mean that the preferences are causing QT to play them back differently? Or actually render them differently? When I play the ‘bad’ render on the good machine, it still has the same strobing stutter. I’ve even tried playing them in VLC with the same results.
I’m not having much luck so far finding a second location for QT preferences. The preference panel from within QT doesn’t look to be much help as far as adjustability… and I guess Snow Leopard lost the QT button from within the System Preference panel.
Andy Sapp
http://www.andysapp.com -
Andy Sapp
December 14, 2011 at 6:12 pm in reply to: Animation Codec Rendering Differently Between Two Machines.One render plays smooth… and the other has the slight strobing effect to it, where it plays choppy. It isn’t very extreme, but was enough the client was concerned.
Andy Sapp
http://www.andysapp.com -
I understand what you are trying to do. When the car stops, you want a touch of momentum to shift the weight (rotation) of the car forward and then settle… just like when I car stops in real life. The problem is, you don’t want the wheels to perform that rotation with the car. You basically want the car to rotate independently.
I am actually trying to do the same thing. If I figure it out, I will post more.
Andy Sapp
http://www.andysapp.com