Forum Replies Created

Page 88 of 149
  • Andy Neil

    February 16, 2012 at 1:06 am in reply to: Retiming

    Personally, I just let it change the duration. If I need the resulting clip to be the same length as the original speed clip, then I place the playhead at that point. Then I retime the clip and use tops and tails (OPT+]) shortcut to trim a slo-mo’d clip back to the same length. Or else I use the trim tool to extend a sped up clip to the same length. The playhead doesn’t move unless you make it so you can easily perform retime actions and use it as a place holder.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 10:42 pm in reply to: The big three

    [Mark Morache] “I also hate that when I duplicate the project I must duplicate the renders.”

    Actually you don’t have to duplicate the renders. When you select your project in the project library and hit duplicate, simply uncheck the “Include Render Files” checkbox.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 9:43 pm in reply to: There’s a lot if Nvidia + Mac rumors floating around

    I did the same thing (more ram, ati 5780). Didn’t notice much in FCPX but notice a BIG difference in Motion over my GT120.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 5:04 pm in reply to: 8 Channel Audio setup in FCP

    Ah, see this is an FCPX forum. There’s actually a separate forum for FCP7 and earlier questions.

    However, to answer you, I don’t have a tutorial, but it’s pretty easy there as well. I’ll try to talk you through it.

    First you need to make a duplicate of your sequence for output. Make sure your sequence audio conforms to the specs you listed above (ie: stereo mix on tracks 1-2).

    Then, you need to prep your sequence. Hit CMD+0 to open your sequence settings. Go to the audio outputs tab and change the channels from 2 to 8. Make sure that channels 1-6 are set as stereo, and switch channels 7-8 to dual mono (I also remove the -3 downmix that is auto applied as well: click the dropdown and choose 0 downmix). Hit ok to apply.

    Then right click each track in your sequence, select audio outputs and assign each to it’s corresponding channel (ie: set track 3 to channel 3). This can be done in the audio mix tool as well.

    This method requires that you have already created stereo mixes of your program. If you haven’t you should do that. You can just export your base sequence out as a stereo aiff and reimport into your project. For the mono tracks you can just copy those tracks to 7-8 of your output sequence.

    Once you have all your audio in the right place, go to File/Export Quicktime. The resulting QT movie will contain 8 tracks of audio.

    Hope this helps.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 5:53 am in reply to: A glimpse of the future?

    In my opinion, touching the screen doesn’t really make sense because if you have a big screen, you have to move all over the place to do the work.

    That said, I do like the idea of touch editing. Personally, what I would like to see, is a 12-14 inch touchscreen monitor (like a large-ish iPad) with dual hand touchscreen gestures. The monitor would be programable so you could create a custom set of buttons along the top for your most used shortcuts (they could even be macro-type shortcuts for combining several steps into one button).

    But you would use this in concert with a keyboard because let’s face it, aside from flawless dictation, there aren’t many better ways to input characters into a computer.

    A touchscreen could be at an ergonomic incline and you wouldn’t have to wave your hands around all day to edit. I would edit the hell out of that kind of system.

    On a related note, I was in Mac Mall a couple of weeks back and they had this great Wacom tablet monitor there, 30 inches or so. But it was absolutely difficult to work with unless it was practically laying on it’s back. If you are going to go through with a touchscreen NLE, at LEAST make sure it can be laid mostly horizontal.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 5:38 am in reply to: Order of Motion rig parameters does not carry over to FCPx

    I’ve never seen a bug like that. The rig position has never acted up with me and I use it a lot. The rigs are listed in order that they were published, but the order can be swapped around easily in the Project tab of the inspector.

    Click the project layer and then click the published tab to see all your published properties in Motion. Grab any parameter and move it up or down until they are how you want it. You can also set their default values here as well. Save and return to FCPX.

    If this doesn’t work for you, post pics of your published parameter tab in Motion and your inspector in FCPX.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 15, 2012 at 12:11 am in reply to: 8 Channel Audio setup in FCP

    I go over the steps for doing this in my tutorial on the Roles feature.

    FCPX INs and OUTs: Roles

    Hope this helps.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 13, 2012 at 10:58 pm in reply to: Found another thing I didn’t know about.

    [Jeremy Garchow] “Is this new? If it’s not new, it is now new to me.

    Clip Skimming (command-option-s, default shortcut).

    It allows you to skim on a clip by clip (layer by layer) basis.”

    How funny. I’d already been doing this since the beginning but only because I figured out that some of the selection tools (range and trim for example) allow clip skimming. Is there anything different to it than what those tools allow?

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 13, 2012 at 3:08 am in reply to: Retime Qs

    Sorry, uploaded the wrong 2nd image.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    February 13, 2012 at 3:06 am in reply to: Retime Qs

    I believe the answer to those in order is:

    No. No. And no.

    Although I will suggest a way to accomplish the first one fairly simply. It’s not a true ramp, but it’s a way to create a quick series of declining or increasing speeds.

    Take the clip you want to ramp and open up the retime editor (CMD+R). With the range tool (R), select the complete range of your slow down (or speed up). Hit SHIFT+N. This is the shortcut for normal speed, but it has the side-effect of creating a demarcation in the retime bar. Then use the range tool to divide that area in half again. Hit SHIFT+N to create another slice. And divide the right side one or two more times. When you’re done it should look like this:

    Then drag each slice and make them descending speeds. Like this:

    It’s pretty quick and painless, but like I said at the top, it’s not a true ramp.

    Andy

    https://www.timesavertutorials.com

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