Forum Replies Created

Page 133 of 149
  • Andy Neil

    September 11, 2010 at 4:58 pm in reply to: Simulate a Projector

    I doubt a luma key is necessary at all. You can simulate the frame with a simple mask and a bit of feather.

    Everything else can be simulated using the Bad Film filter (it’s right above the Bad TV filter).

    https://www.timesavertutorials.com

  • Andy Neil

    September 11, 2010 at 4:54 pm in reply to: Broadcast safe?

    There’s no preset, unless you count the computer display setting that allows you to use FCS colorspace or something like that (either way, that setting shouldn’t affect output to a monitor). And I can’t recreate your issue because, using your test of placing the same clip in an FCP and Motion project and then viewing both on an FCP timeline, I saw no difference in the two clips.

    I’m not sure what’s causing your problem, but whatever it is, seems constrained to your system.

    https://www.timesavertutorials.com

  • Andy Neil

    September 11, 2010 at 1:49 am in reply to: Double Alpha Overlays and Tranisions In Apple Motion

    What do you mean by double alpha overlays?

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 10, 2010 at 6:27 am in reply to: Broadcast safe?

    Well, you’re creating new media twice (once by exporting out of FCP, and a second time by exporting out of Motion). There’s a lot of potential for the compression to alter the color, gamma and other aspects of the clip.

    I would definitely try the Send to Motion command, and then importing the Motion project instead of exporting out of Motion and see if that yields better results.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 9, 2010 at 2:56 pm in reply to: Broadcast safe?

    Are you using the Send To Motion command?

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 9, 2010 at 2:55 pm in reply to: Time Remapping – slow to a stop

    Well, you CAN use keyframes to do this kind of animation, although to avoid it changing the speed from the beginning, you need 3 keyframes, not 2. The first keyframe should be at the beginning of the clip, the 2nd at the point where you want the slow down to start, and the 3rd at the point where the clip is to stop (also, potentially a 4th set to the same frame to keep the hold).

    However, since it’s just a simple ramp slowdown, here’s how I’d approach it with behaviors only.

    Add the Retiming/Set Speed behavior to the clip and trim the in point to where I want the slow down to start. Leave the out point at the end of the clip.

    In the behaviors tab, set the speed to 0, the ease in time to 30 frames and the Ease In curve to 100. Then make the Ease out time 0 so it doesn’t try to ramp back up to full speed at the end of the clip.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 8, 2010 at 3:43 pm in reply to: Draw On in Motion

    Not easily. You can use a mask or series of masks to reveal the drawing in an animated fashion, but results will vary and it may not look as good as you want depending on how intricate the “drawing” is.

    Another option would be to trace the line art with bezier shapes set to outline and then use the write on tool. This will require some time though to get it to look right.

    Andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 6, 2010 at 4:49 pm in reply to: Camera Anchor Points

    What is your desired rotation effect?

    You should not be adjusting the camera’s anchor point as it will not help you with the animation. Depending on what animation you’re attempting to achieve, you want to use the framing or viewpoint camera which alters the camera’s anchor point to one of only 2 possible positions.

    With a framing camera, the anchor point is in the center of the viewing frame. With a viewpoint camera, the anchor point is on the camera body.

    If you can tell us what you’re trying to do, we might be able to give you pointers on how to accomplish it.

    andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 6, 2010 at 6:39 am in reply to: Particle emitters along a motion path

    If you speed up the emitter moving along the path, then it’s normal for the particles to spread out as they move away from the emitter. It’s like tossing something out of a moving car. It ends up further away the faster the car is moving.

    If you want the emitter to speed up and NOT affect the particles, then I suggest that you clone the particle emitter and apply the Motion path behavior to the clone.

    andy

    https://www.timesavertutorials.com

  • Andy Neil

    September 3, 2010 at 5:25 pm in reply to: Moving objects placed at the wrong point in the time line

    I guess I don’t really understand the issue. You say that placed 25 objects in exactly the same place only to realize that 20 of them are NOT at the same place?

    Do you mean that all 25 objects (layers?) are in the correct position in the canvas, but most of those layers start at the wrong point in time? Or are most of them in the wrong position in the canvas?

    Either way, there are ways to apply changes to numerous layers at once. If you need to adjust the start time for a bunch of layers at once, place the playhead in the timeline where you want the layers to go and then SHIFT or CMD select the layers you want to move in the layers pane. Then you can hit I to trim the layers’ IN points to the new time, or else SHIFT+[ (left bracket) to move the layers’ IN point to that time.

    If you need to put a bunch of layers at the same position, you can SHIFT or CMD select the layers and then type in the position values in the properties tab. Or you can place one layer, and then click and drag the position parameter and drop it onto each layer, and that will copy the position of one layer to the position of another.

    Andy

    https://www.timesavertutorials.com

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