How does this work with rotation?
I’ve got a glow on an object in 2D. Well, that doesn’t work if it rotates. So I would like to do the 3D rotation in a nested composition, and apply a glow to the result. This worked great for the position, but I nee to match the orientation. The layer I’m using for position is liked to another, so it appears to have no rotation.
I tried:
L = comp(“Ignite 4 animation”).layer(“u Outlines”);
L.toWorld(L.transform.orientation);
But at the start time, it should be orientation 0,0,0, but it’s actually 49.5, 347.5,0 so I’m a bit lost.
I did get it to do what I want, but not in the way I was hoping. I’m just linking the rotation to the Null I’m using to control rotation. And I’m hooking the position to a copy of the same layer that I’m simply turning off.
Is there an easier way to precomp a layer and have it’s attributes automatically assigned to the appropriate places via expressions? That would be killer. It’s pretty annoying to have to change everything to comp. I’m not sure if there is better way of doing this.
What I’m trying to learn here is if you can match the world orientation. It’s not seeming to work for me how I expected. Something is happening, it just doesn’t make sense to me yet.