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How to get the global position of parented objects.
What I want to do is use a the puppet tool in combination with some nulls so that it will act more like joints using rotation, rather than position. So if I have a puppet point in the foot, it would follow the position of a null, that is parented to a null at the knee (so that I can rotate the knee). surely all I need to do is have both use positions in relation to world or composition space. But I am not sure how to querie that value.
My second problem is writing an expression that would point an object at another. I can think of the math to work at an angle given the difference in position, but again, would want this to work with universal coordinates rather than layer, parent, whatever.
Thanks very much in advance for your help.
I had a look at toWorld in the help, but it didn’t cooperate as I expected.
Sincerely
Peter