Forum Replies Created

  • Andy Beck

    November 24, 2009 at 3:52 pm in reply to: Rendering stills

    Time for an upgrade then!

  • Andy Beck

    November 24, 2009 at 2:45 pm in reply to: Rendering stills

    Ok, I may just be missing something simple but I cant get Quicktime to play a tiff sequence that i rendered?

    How do I do it?

    Thank you in advance

    “NEVER MIND I NEED QUICKTIME PRO AND I ONLY GOT THE BASIC VERSION”

  • Andy Beck

    November 24, 2009 at 1:39 pm in reply to: Rendering stills

    Thank you both for your input I think I’ll definately render as an image sequence from now on (still quite new to this).

    Andy

  • Andy Beck

    November 5, 2009 at 2:27 pm in reply to: Polygons not affected by hyperNURBS

    Ok, thanks a lot for your help! I’ll try to get it fixed.

  • Andy Beck

    November 5, 2009 at 2:17 pm in reply to: Polygons not affected by hyperNURBS

    Its the same on the bottom jaw too and they dont seem t be overlapping?

  • Andy Beck

    November 5, 2009 at 1:26 pm in reply to: Polygons not affected by hyperNURBS

    Could you explain further cos nothing seems to happen when I try this? What tool do I need to have selected and does it matter if I select edges or polygons?
    Thanks for your help!

    Andy

  • Andy Beck

    October 16, 2009 at 3:14 pm in reply to: Cloner object – Material

    Could you give a bit more detail cos I’m a bit of a newb and having trouble. Thanks

  • Andy Beck

    October 15, 2009 at 8:28 am in reply to: Cloner object – Material

    Tried the shader as a test with a 3×3 grid and split my image into 9 seperate images. Loaded all 9 into the shader but it seems to apply just 3 of the images to 1 to each row? Set it to index ratio like suggested. Getting closer but stuck now!

  • Andy Beck

    October 15, 2009 at 7:43 am in reply to: Cloner object – Material

    Thanks I’ll give it a go! For a minute I thought I was going to have to create every cube seperatley!

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