Forum Replies Created

  • Andrew Sones

    May 26, 2011 at 3:21 pm in reply to: Creating an MPEG2 at 960×540

    Ok, thanks John. So compressor is out.
    Any ideas how to get one out of Final Cut or After Effects perhaps?

    I can get a good 640×360 .m2v out of AE, but again I cant seem to get it up to 960×540.

    Anyone have a solution?
    Many thanks.
    A

    Andrew Sones

  • Andrew Sones

    October 26, 2010 at 8:15 am in reply to: object buffer_ fight for ‘higher ground’

    Yep, that is how i have it at the moment. The problem is all the object buffers render out with flickery lines.

    I think it must be because all the objects are on the exact same position in space so it cant differentiate what has priority.

    In hindsight, i should have cut it up in illustrator so nothing was one object with nothing overlapping and then could have rendered it as you said.

    there must be a way around it tho in C4D?
    maybe just so it renders the whole object buffer for an object even when it is obscured by another object?

    Thanks for your help with this!

    Andrew Sones

  • Andrew Sones

    October 25, 2010 at 5:12 pm in reply to: object buffer_ fight for ‘higher ground’

    Hey, thanks for your response.

    I imported a vector and extruded NURB’d it. then duplicated the world and deleted the points to form each region.

    separating them a very tiny amount may be a good solution, but i wanted regions to overlap as some areas are in more than one object buffer. ie. Turkey could be in Middle east and/or Europe. (im not too sure about the politics) 🙂

    Is there a way to just turn off this kind of ‘layer priority’ so object buffers can appear even when obscured by foreground objects?

    Andrew Sones

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