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object buffer_ fight for ‘higher ground’
Hello,
wondered if anyone could help me with object buffers in Cinema 4d.The problem is I am exporting a world map (flat not round) and want to isolate in After Effects the areas mentioned in a VO.ie “europe, middle east, africa etc” (so a 3d segment is left visible)
when exporting the object buffer it goes wrong as the object buffer is in the exact same space as another object, so it flickers from white to black. AAAGGGH! ..non of the buffers are totally black or white so they’re all useless.
I have 8 object buffers so would save a lot of time if i could render it in one go without the 8 object buffers fighting for the ‘higher ground’
the only way i can think of is to render ‘the whole world’ then each area individually and use the object buffer data on ‘the whole world’ render.
Any ideas and help would be very much appreciated!
Cheers,
AndyAndrew Sones