Forum Replies Created

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  • Another program you may want to take a look at is Zaxwerks ProAnimator 7, particularly for QUICK, realistic 3D animation of text. You can also batch render text animations with text you store in an Excel file. I use PA to create dozens of text animations quickly. Watch a couple of the “Behind the Scenes” videos with company president Zax Dow, to hear about how they do a LOT of stuff on screen all without having to use keyframing tutorials. It’s a little different mind set, but once you get the concept, it’s quite easy to create stunning text animations. You can also create and manipulate 3D objects, and give them photorealistic properties. Wow, I sound like a walking advertisement!

    Andrew Lenczycki

  • Andrew Lenczycki

    December 18, 2013 at 3:15 pm in reply to: MP4 question

    Roger, tangential question: What copter are you using for the GoPro? This is something I have an interest in exploring.

    Andrew Lenczycki

  • Andrew Lenczycki

    December 11, 2013 at 3:19 pm in reply to: audio pop/scratch after audio event trim

    Is the sound crack visible in the audio waveform (you may have to zoom in quite a bit to see it)? If so, I have inserted a Volume Envelope to the track and added points to the left, right and at the crack. Pull down the point at the crack point to “eliminate” it. If this affects your overall sound, you can cut a small section of audio from elsewhere in the event and paste it on the track below to create a “filler” to the lack of audio created by the volume envelope edit. See an example below.

    Andrew Lenczycki

  • Unless I missed it somewhere, I didn’t see which version of Windows your are using. Any version of Windows 32-bit will only address about 3.5GB of RAM. You have to be running Windows 64-bit to be able to address the 16GB of memory you have. Also, you didn’t say which version of Vegas you are using. Vegas 12 is 64-bit only, previous versions are either 32-bit or 64-bit. Again you would need the 64-bit version of Windows to run Vegas 64-bit and to be able to address the 16GB of memory. I don’t know if this helps at all.

    Andrew Lenczycki

  • Andrew Lenczycki

    December 10, 2013 at 5:11 pm in reply to: DVD Architect End Action Tip

    Have you tried setting up a Playlist? With this you select your video clips from a dropdown list (and can then re-order them if necessary). You then just tie a button on your DVD menu to the playlist and it will play all the items in the list. By doing this, you can “force” the user to watch in a particular order. For me, I create a “credits” video for each of my projects. I don’t want to have “Credits” as an item on the DVD menu, but I would like the viewer to know who did what for the production, so… I put all my video clips and then the credits video into a playlist. The user can still skip this with the stop or fast-forward function, but I like to bury little “treasures” in my credits anyway, so they really should watch.

    Andrew Lenczycki

  • I think the idea is that video has defined “boundaries” (i.e. either you have a frame or you don’t – you can’t have a 1/2 frame). With the audio there is no such boundary (or it is a much finer gradation), so your video may be 120 frames (4 seconds at 29.97 frames per second) long, but your audio may be the equivalent of 4.05 seconds, which does NOT correspond with a frame boundary.

    Andrew Lenczycki

  • Andrew Lenczycki

    December 4, 2013 at 11:09 pm in reply to: Can this burn effect be done in Vegas?

    It’s not exactly the same, but did you try the Sony Vegas Pro Transitions:Flash:Hard Flash? It very close to what you are looking for and is very EASY to use. Just overlap your two video events for whatever time you want this flash transition to occur, then drag the Hard Flash transition onto the overlapping events area. Done.

    More complicated would be to put a Sony Media Generators:Solid Color (white) event for the amount of time you want the flash to occur. Put this on a new track above the one you want to have the transition for. Set the tracks Compositing Mode (on the track header) to Dodge. Next, right-click the header and select Insert/Remove Envelope: Composite Level. This will put a Composite Level line across the top of the track. On the left edge of the white solid event, right-click on the Composite Level line to Add a Point. Add a point at the mid-point of the white solid event, and one final point at the right edge of the white event. Drag the left and right points down to Composite Level = 0%. Doing all this will automate the white “flash” to go from 0% visible at the start, to a maximum of 100% at your mid-way point, then back down to 0% at the end of the event. Just depends on how much control you want to have of the process, and how much time you want to spend.

    Andrew Lenczycki

  • John, I’m on Vegas Pro 10 (at work) and if I drag my text event on the timeline to make it “longer”, it will just wrap the text event (i.e. if I drag it to a length of 15 seconds, it will play the text event to the 10 second mark, then wrap around and start at the beginning and play the first 5 seconds of the event again). I believe this is the expected outcome. I have to press the Generated Media button on the right edge of the text event to open the Edit Generated Media dialog box. Almost at the top of the box is a field called Duration: . I believe this defaults to 10:00 seconds normally. If you change this value to 15:00 then the keyframe timeline in this dialog box will reflect the full time of the event (which is now 15 seconds). Sorry for the wordy explanation. Can you confirm that that is how you extend a text event timewise (without it just being a repeat of the first 10 seconds)?

    Andrew Lenczycki

  • Andrew Lenczycki

    October 24, 2013 at 2:18 pm in reply to: motion blur for track?

    Gilles,

    I’m not familiar with (and couldn’t find in Vegas Help) the Master Track Motion Blur you are referring to. Possibly I’m not understanding what the full effect of what you are trying to do. I just put a video event on track 2 (my “background”) and a Sony Media Generators: Default Text event on track 1. I added the Sony Linear Blur FX to the track 1 text and then keyframed (animated) the Angle: 0.00 (horizontal blurr) and Amount: 0.110 at keyframe 1 (time 0.00). I set this keyframe to be “fast”. I then added a second keyframe at time: 1.00 and changed the Amount value to 0.00. I then set my Media Generator text Placement to be offscreen left at time 0.00 with a “fast” transition type and a second Placement keyframe at time 1.00 to be centered on the screen. The effect is similar to Graham’s sample, with the text offscreen and blurred as it moves toward the center of the screen. By the time it (slows down) and hits the center of the screen (at 1.00 second), the text “motion blur” has subsided. All this while the video track underneath it is unaffected.

    Motion Blur Text Onscreen

    Andrew Lenczycki

  • Andrew Lenczycki

    October 3, 2013 at 6:30 pm in reply to: Film Stoping Effects

    Is this closer? The movement and direction of the film sliding can be controlled by Parent Motion of the film strip “Parent” and the “Child” actual video (Jeep in my case). This is just keyframed over time.

    Film Gate Slipping2

    Also, I would probably add some of the Sony Vegas Film FX (dust, scratches, jitter, etc.) when the film strip “jumps”, or possibly, just before it does so.

    Andrew Lenczycki

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