Forum Replies Created

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  • Andrew Kramer

    November 14, 2005 at 7:35 pm in reply to: Motion Help, Key frame Glitches

    Change keyframe interpolation to linear.

    Do this before creating new key frames.

  • Andrew Kramer

    November 14, 2005 at 7:34 pm in reply to: 3D Camera setup for 3D Glasses….

    It makes sense to me that the cameras should be the distance as someone’s eyes. Maybe a bit more for dramatic effect. But i could be wrong.

  • Andrew Kramer

    November 14, 2005 at 7:34 pm in reply to: 3D Camera setup for 3D Glasses….

    It makes sense to me that the cameras should be the distance as someone’s eyes. Maybe a bit more for dramatic effect. But i could be wrong.

  • Try this,
    1. Create a solid thats as big as you want and name it big solid
    2. select the “small” layer in need of enlarging
    3. open the solids folder in the project window
    4. drag big solid out and “alt” drop it on top of the “small solid”
    5. It should replace all the attributes and the masks should stay put.

    Let me know if this works for your situation, since i don’t know the specifics.

    Andrew

  • Andrew Kramer

    November 14, 2005 at 7:23 pm in reply to: car light effect

    Well, I don’t recall that add excatly but i do remember this effect being attempted (successfully) using particular. and motion tracking.

    I would say, Play around with the time echo effect to get everything to “blend” then use particual to stream the bright spot of the vehicle.

    The real trick is going to be creating depth using a 2d tracker and having to create the particles in 3D space.

    Cheers,

  • Andrew Kramer

    November 14, 2005 at 7:19 pm in reply to: 16bpc vs. 8bpc

    16bpc repoduces colors more acuratly. The higher quality your source (before going to some codec) the better it will look, even if down-sampling to and 8bpc codec like dv-avi or something.

    Check this out to see the difference.

    https://www.videocopilot.net/bits.htm

    Good luck,
    Andrew

  • Andrew Kramer

    November 11, 2005 at 12:29 am in reply to: more efficient way to mask?

    our posts are 1 minute apart. well said mstieger.

    cheers

  • Andrew Kramer

    November 11, 2005 at 12:28 am in reply to: more efficient way to mask?

    Well, how many masks are you using.

    Can you break up parts into separate masks like:
    1. for his legs
    2. torso
    3. arms
    4. neck
    5. head
    6. hands.

    if you mask with muliple objects you only have to move certain parts at a time and then it’s easier to handle fixes without screwing everything else up too.

    good luck.

  • btw if it doesn’t show up in my sig, here’s the site,
    http://www.VideoCopilot.net

  • well,
    check out this explotion project under the resources section. It might get you started.
    the project use 6.5 pro and a franctal noise.

    Good luck,
    Andrew

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