Forum Replies Created

Page 40 of 58
  • Andrew Kramer

    February 5, 2006 at 4:16 am in reply to: Luminous Element

    what about trapcodes Lux. It emits light from a 3d light.

    You can use a white round feathered mask with the transfer mode set to add for a nice effect.

  • Ya i hear you, it still responds to letters like “T” for tacoma and you can still use the arrows to cycle through.

  • Andrew Kramer

    February 5, 2006 at 3:47 am in reply to: COW Tutorials: After Effects Blemish Removal

    LOL! I’m working on my game. Next time I’ll change it up. Golf is freaking hard.
    I think I’ll stick to after effects.

    Andrew

  • Andrew Kramer

    February 4, 2006 at 10:09 pm in reply to: Catalog Video

    adobe has a product that may help you i can’t think of the name but a lite version comes with photoshop elements….

    oh “album” is the name. I think it can do all that stuff you want and make catalog dvd’s with short snips or atleast screen grabs.

    andrew

  • Andrew Kramer

    February 4, 2006 at 2:12 am in reply to: Working for 16:9 or widescreen projects problem

    Maybe try exporting a high quality quicktime movie instead, like photo jpg 95 percent or something. also there should be a way to set the clip properties in fpc, I just can’t remember.

  • Andrew Kramer

    February 4, 2006 at 1:44 am in reply to: Working for 16:9 or widescreen projects problem

    Hey if in fact you are working with an NTSC Widescreen project, you’ll need to use the Ntsc Widescreen preset, basically 720 x 480 with a pixel aspect ratio of 1.2. you’ll want to use the pixel aspect view corrector in the composition to see the images properly.

    Now when you import your footage make sure that it is set to 1.2 pixel aspect ratio in the interpret footage settings. This should work if your footage is ntsc widescreen 16:9. make all your layers with this par too.

    remember ntsc is only 720×480 so full screen and widscreen is basically a change from .9 pixel aspect or a 1.2 pixel aspect.

    I hope this helps.

  • Andrew Kramer

    February 3, 2006 at 3:32 am in reply to: Breakdown Explanation of Matte

    A matte is generally a greyscal image that is representative of a layers alpha. for example anything that is black turn transparent and white opaque, and grey partially transparent. using a track matte luma will sample the layer above a layer in the timeline.

    A mask is creating vector shapes that can be add and subtract alpha from a given layer.

    masks are usally applied to a layer and a matte is a separate layer from the one intended to be altered.

    a garbage matte can sometimes refer to a rough mask applied to say the edges of a video where a black bar or light stand may be.

  • Andrew Kramer

    February 3, 2006 at 3:32 am in reply to: Breakdown Explanation of Matte

    A matte is generally a greyscal image that is representative of a layers alpha. for example anything that is black turn transparent and white opaque, and grey partially transparent. using a track matte luma will sample the layer above a layer in the timeline.

    A mask is creating vector shapes that can be add and subtract alpha from a given layer.

    masks are usally applied to a layer and a matte is a separate layer from the one intended to be altered.

    a garbage matte can sometimes refer to a rough mask applied to say the edges of a video where a black bar or light stand may be.

  • Andrew Kramer

    February 2, 2006 at 9:35 pm in reply to: Fixing Skin Imperfections

    You can make a matte and apply noise reduction to it.

    Using channel selector ad maybe even a threshold effect you want to make a black and white matte that covers your facial area so that everything else is somewhat black. then use a track matte on an adjustment layer with noise reduction to basically blur or blend any blemishes.

  • Andrew Kramer

    February 1, 2006 at 10:50 pm in reply to: Video preview

    if you have a firewire dv device like a camera or deck.

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