Forum Replies Created

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  • Andrew Kimery

    May 7, 2016 at 9:19 pm in reply to: To jump or not

    [Bill Davis] “This is consistent with the INSIDE OUT view I’ve written about before. The X focus has always been to keep the editors focus INSIDE the editing app, and allow him or her to bolt-on advanced capabilities as needed. “

    Doesn’t this generally apply to all professional NLEs though? Off the top of my head I can’t think of an NLE that is purely edit-only (no audio mixing, no grading, no compositing, no motion effects, etc.,.). The 1st party tools will get you so far, plugins are available to add addition, specialized functionality to get you further and if that’s still not enough then you have to leave the NLE for another app (Pro Tools, Resolve, After Effects, Motion, Compressor, etc.,) and hopefully the round trip doesn’t suck.

    With regards to staying inside the app for color grading I don’t think that conversation can be had without talking about Avid. Symphony is MC with better grading tools and the Baselight plugin works within Avid and, if need be, all the grading info can be sent from the Avid to Baselight system (so one could do an initial grade in Avid and then send all that work to the Baselight colorist w/o having to bake-in any of the grades).

    On a related note, before BM bought Fusion there was a plugin from Eyeon that worked kinda like Adobe’s Dynamic Link. The plugin gave you some Fusion features inside Avid, but if you needed more then you could send your work to Fusion and what you did in Fusion would automatically appear in your Avid timeline. A few years ago at a LAFCPUG meeting Alan Bell (Amazing Spider-man, Hunger Games) talked about using this approach a lot in his editing.

    FCP Legend and PPro have similar histories of being able to do a lot more than just cut. What it sounds like users really want are fairly robust tools w/in the NLE (either first party or via plugins) *and* a robust way to round trip between other apps as well.

  • Andrew Kimery

    May 7, 2016 at 4:07 pm in reply to: Where’s the Marker Window?

    [Chris Conlee] “What’s up with the Marker window tho? As soon as I click on a marker, all the others disappear,”

    That’s weird. I haven’t seen that behavior before. Are you on OSX or Windows?

  • Andrew Kimery

    May 7, 2016 at 1:27 am in reply to: To jump or not

    By jump you mean edit with Resolve? Why not just try and see how it goes? It’s not like you can’t change your mind later. 😉

  • [Bill Davis] “t’s a fundamental change in my thinking. Basically that I’m not “crippled” in any functional sense when I’m working on my laptop compared to a bigger, more expensive (sometimes) desktop machine.”

    As someone that routinely edits with an ’09 MP and an ’11 MBP I completely agree. In the late 90’s (when computers struggled playing back a single stream of DV or a DVD) it would be inconceivable that a 7 year old computer would remain viable as an NLE. Thanks to the constant march of technology though many of the ‘difficult’ computing tasks of yesterday are easy computing tasks today. I remember when Apple switched to Intel and the Mac Mini with a Core 2 Duo chip held it’s own against the last generate G5 MP in CPU-centric tests. Either the C2D was a great budget chip or the G5 was really past its prime by that point (probably both).

    Of course this is all kind of tangental to my question about the iMac vs the nMP. Is the iMac’s mobile GPU really that good? Are the dual GPUs in the nMP really that bad? Or does the software just not leverage the GPU enough to take advantage of 2 desktop GPUs vs a single laptop GPU? Kinda like how FCP 7 couldn’t access more than 4gig of RAM so 4gig was better than 2gig, but 16gig was no better than 4gig (as far as FCP was concerned).

  • [Darren Roark] “The M395 is pretty impressive having used it next to my dual D700 Mac Pro.”

    Impressive as in ‘it’s surprisingly good for a mobile GPU’ or impressive as in ‘it runs almost as good as the dual desktop GPUs in my MP’?

  • Andrew Kimery

    May 4, 2016 at 4:39 pm in reply to: Apple and Thunderbolt 3

    [Andrew Kimery]
    Not if your spreadsheets are printed out on your bed sheets (anyone that gets that reference w/o Google is automatically my BFF).
    “

    Crickets huh? I can’t be the only one here that likes Weird Al… Okay, every needs to take a three and a half minute break today and bask in the glory that is Weird Al’s icon geek anthem from ’99, “It’s All About the Pentiums”

    https://www.youtube.com/watch?v=qpMvS1Q1sos

  • Andrew Kimery

    May 3, 2016 at 5:08 pm in reply to: Live Updating Label Color & Clip Name

    It’s still there, Graham. File->Project Settings->General and it’s check box all the way at the bottom of the window.

  • Andrew Kimery

    May 3, 2016 at 6:58 am in reply to: Is El Capitan usable with PP and AE?

    FWIW I’ve been working on two new iMacs with PPro 2015 for the past few months and I haven’t run into any problems.

  • Andrew Kimery

    April 29, 2016 at 7:03 pm in reply to: Apple and Thunderbolt 3

    [Tim Wilson] “might be a bigger gap between gross and net than they’re letting on to anyone who’s not sitting in front of a spreadsheet.

    Whereas I am sitting under a bedsheet. LOL Big difference.
    “

    Not if your spreadsheets are printed out on your bed sheets (anyone that gets that reference w/o Google is automatically my BFF).

    [Tim Wilson] “Here’s what’s crazy: it costs $81 to build an Apple Watch, and the entry level model goes for $349…for a profit margin of….drumroll please….SEVENTY SEVEN PERCENT.”

    My caveat with that type of stat is the $81 is for parts and doesn’t include everything else it takes to actually create and deliver the product (R&D, manufacturing, marketing, etc.,). It’s like saying the DVD copy of Deadpool has insane margins because it’s $16.00 and blank DVDs only cost $0.10. You can’t ignore the 10’s of millions of dollars spent in order to get a quality, finished product onto that 10 cent disc. 😉

  • Andrew Kimery

    April 29, 2016 at 3:44 pm in reply to: Apple and Thunderbolt 3

    [Darren Roark] “Agreed, but calculating the raw parts minus the GPUs the ‘dollars to donuts’ profit margin is huge.”

    Oh, yeah. I can’t imagine Apple making a hardware product that doesn’t have very plush profit margins.

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