Forum Replies Created

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  • Anders Larsen

    February 1, 2012 at 9:15 am in reply to: Motion 4 – different particles in a frame

    In the emitter controls, set the Shape to Rectangle and the Arrangement to Outline

  • Anders Larsen

    February 1, 2012 at 9:06 am in reply to: Illustrator to motion

    Yes, it does make a difference. As I understand it, this is why:

    Say you have an image that is 200x200px, and you want to create the effect of it moving toward you in 3D. You can either:

    – Scale it down and then move your camera towards it.
    If you start by scaling it down, lets say to 100x100px, then your image will now be 100x100px and as you move the your camera closer at some point it will take up a larger portion of the screen than 100x100px so it will begin to pixelate.

    – Position it further back along the z-axis and then move you camera towards it.
    If you position the image further away in z-space, it will still be 200x200px but as it is further from the camera, it will take up a smaller portion of the screen than that. You can now move the camera in closer and still have the full resolution of the image.

    In your situation the image is vector-based, so it doesn’t have a fixed resolution like bitmap images do.
    However, by sizing it in the canvas, you tell Motion what size to render it at. So if it is, say, 200x200px in the canvas and you move your camera so close that it takes up more of the screen than that you will see pixelation.
    This can be solved by scaling it up and moving it back in z-space.

    Hope that answers your question.

    Anyone feel free to correct me if I’m getting parts of this wrong.

  • Anders Larsen

    January 30, 2012 at 11:22 am in reply to: Motion 5 blurry export issue

    Hmmm, can you post picture of the problem, and maybe a screenshot of your timeline?

  • Anders Larsen

    January 27, 2012 at 9:10 am in reply to: Motion 5 blurry export issue

    Are you exporting with Depth of Field turned on?

  • Anders Larsen

    January 9, 2012 at 11:54 am in reply to: fast and smooth moving flame?

    Two things to try:
    – Increase the Birth Rate of the flame emitter
    – Render with Motion Blur turned on. (And the number of samples as high as you have patience for)

    Does that help?

  • Anders Larsen

    January 9, 2012 at 8:55 am in reply to: Mini HDMI to headphone adapter

    Don’t know how well this works, but at $18 I’d say it’s worth a try.
    https://www.amazon.com/3-5mm-Plated-Male-Male-cable-available/dp/B003EUDRD0
    You would need a female->female adaptor as well, though. That’s an additional two fifty.
    https://www.amazon.co.uk/3-5mm-Adaptor-Female-Audio-Coupler/dp/B000Q8L0RS

  • Anders Larsen

    January 9, 2012 at 8:45 am in reply to: Timelapses in Motion 5

    You’re welcome. Always happy to help.

  • Anders Larsen

    January 6, 2012 at 3:29 pm in reply to: Timelapses in Motion 5

    Yup. That would be the problem. The first deleted shot is number 41 in the sequence, isn’t it?

    You will need to rename the files, so there are no holes in the number sequence.
    Try this little fre app:
    https://download.cnet.com/BatchRename-em/3000-2094_4-196217.html

  • Anders Larsen

    January 6, 2012 at 10:04 am in reply to: Timelapses in Motion 5

    What you’re doing ought to work.

    How are your files named? If the sequence of numbers in your file names is broken i any way, that will give you all kinds of trouble.

    If you don’t plan to pan and zoom, you should consider exporting the pictures in smaller dimensions. What you have now is essentially 5K uncompressed, which will bog down most computers. I don’t think that is what’s causing the other error, but I would still try it out. Inexplicable errors often have inexplicable solutions.

  • Anders Larsen

    November 30, 2011 at 12:49 pm in reply to: getting text to jitter

    If you want the individual letters to jitter independent from each other, you can take a look at the options under Behaviors>Text sequence>Text-continuous.

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