Forum Replies Created

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  • Anders Larsen

    April 15, 2014 at 11:48 am in reply to: Any tips for speeding up motion tracking?

    Twirl open the disclosure triangle next to where it says “Track 1” in the inspector.
    If you lower the “Track Size” and “Search Size” settings, Motion will have less data to chew through and hence your track will go faster. The downside is that the smaller the sizes are the more likely it is to fail.
    Play with the settings to find the sweet spot.

  • Anders Larsen

    December 4, 2013 at 11:39 am in reply to: 5600×1050 H264 Problems

    I’ve just run into this problem with a 6380x768px video wall.

    Strangely I’m able to export usable h.264 with these dimensions from Apple Motion 5, but everything else I’ve tried (Compressor, MPEG Streamclip, Cinema 4D) gives me garbled video.

    It’s not an ideal solution, but you can get h.264 in 5600×1050 by putting your file into Motion and exporting from there.

  • Anders Larsen

    November 21, 2013 at 9:30 am in reply to: how to add 2d water scribble?

    Draw a closed shape instead of just a line. Choose a blue fill color, and set the blend mode to Overlay.
    Apply a Wriggle Shape behavior to the shape.

  • Anders Larsen

    October 21, 2013 at 8:25 pm in reply to: motion balloon burst?

    You can use a “garbage matte” to get rid of the trees.
    Simply use a mask to roughly hide anything but the area of the screen containing the balloons.
    Depending on how much you camera moves you may have to animate the mask.
    Do the balloons fly behind the trees at any point? Because that will complicate things quite a bit.

  • Anders Larsen

    October 17, 2013 at 1:04 pm in reply to: motion balloon burst?

    If a balloon pops and sends glitter flying, then that glitter wouldn’t follow the remaining intact balloons. So you shouldn’t match move to them.
    The glitter should, however, be matched to the movements of the camera. This can be done, i assume, by:
    – Stabilize you footage
    – Apply an Unstabilize behavior to the group containing your emitter
    – Select the stabilization track from your footage as the source for the Unstabilize behavior
    – Turn off stabilization on the balloon footage.

    I’ve never tried this with an emitter, so there might be something I’m missing. If it acts up, try using the same procedure on a clone of the emitter group.

    Let me know how that works out

  • Anders Larsen

    October 16, 2013 at 9:39 am in reply to: motion balloon burst?

    Hi Breanne

    I did a glitter explosion a while back using emitters.

    Glitter emitter

    The trick is to have an emitter with a large initial number of paricles with the speed set to 0. Then keyframe the speed to a high number to create te explosion.
    To make the particles fall realistically, use Gravity.

    I’m including my source file for you to take a look at.
    6643_glitteremitter.zip

    Hope that helps point you in the right direction

  • Another approach would be to plan it as a day-for-night shoot. Lots of lights so you can shoot f11, and then darken it in post.
    It’s a lot more labor intensive, but you will get rid of the high-iso noise and have a lot more freedom in post.

  • Anders Larsen

    June 17, 2013 at 1:07 pm in reply to: Adding a Metallic gradient in Motion 5

    There are a couple of ways to do this.
    The simplest is probably to use the logo to mask a much larger Gradient Generator, and then pushing the generator off to the side independent from the logo using a Throw behavior.

    For a more organic feel, that resembles light moving on the surface of the logo, I would animate the location of the individual colors in the gradient. This can be a little tricky especially if you have a gradient with many color, but with patience you can get nice results.

    Hope that helps, otherwise feel free to ask.

  • You need to make sure the Anchor Point is in the middle of the box on all 3 axes.
    You can set it with the anchor point tool, or adjust the values for it at the bottom of Properties>Transform – twirl open to get to the Z-axis.

  • Anders Larsen

    May 31, 2013 at 12:06 pm in reply to: Axis / Super Controller

    Take a look at the “Link” behavior.
    For more advanced dependencies, you can use rigs.

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