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  • Yes, but knowing B Magic, it will take a while, they always give a delivery date and then year later it appears. Same happened with the BM 4k design cam.

    Secondly, the big ursa also had the FPN so I expect the Mini Ursa to have it as well…

    Knowing this, I may have to wait very long… mostly when a new cam is released its also nice to just let it go for a year before buying it, that way ll the infancy problems will have been addressed..

    but yes, if it was out on the market right now, I would lean more towards the Mini then the BM 4k design

  • Yes sir, the completed work, colro corrected as well.

    they requested prores 4444, which is why I was looking for this in AE.

    now they say Tiff sequence 16 bits would also be fine… but I dont know.

    Just want the higest quality.

    what is the special thing about prores 4444, is it the color space??

  • well, I need to render from AE, to send to some one to do a Morphing so the highest quality would be best.

    It is not for final delivery, just to continue post after which I will receive it back. to do the final rendr.

    So to continue post production, for morphing, what would be a good codec to render from AE>\?? some one suggested TIFF

  • Yes, I can convince them, not way more, but yes a bit more for the extra resolution. But if there is FNP I dont think it will work.

    I did hear they fixed this problem with updates.

  • ok, interesting, I am did all the cuts in timeline a pecomposited all the separate shots from 3d Max.

    so inside the precomps I will need to extract the EXR files so I get all the render elements. such as reflection , refraction , vray light etc etc….

    so we need to use the blending modes in AE, do i need the color profile corrector for this?

    I may need some glow and light effects as well….

  • aha, thanks a lot, so I can stop searching the net for those linear profiles,

    just leave it to sRGB, basically that was my question.

    by the way, if I dont need the color profile corrector….as u mentioned before, what is the color profile corrector for then?

    at this moment Im not using it, and fist thing i do is apply exosure and levels then while seeing the histogram adjust the gamma in the exopure, if needed exposure(mostely not needed), then I adjust the levels.

  • Thank you, this is exactly as I have it.

    All 3d max renders come interpreted as sRGB already.

    but in project setting, color settings, working space, you also have sRGB selected, so do I. But there are linear sRGB

    See below i found on the net, only the link download for the linear profiles is not available any more……

    For film resolution or high-bit depth projects, consider working in a linear color space. There aren’t any linear color space presets which ship with After Effects, but Stu Maschwitz has provided files for url(https://home.earthlink.net/~stumaschwitz/blpx/linearProfiles.zip,download from his prolost blog). Unzip them and install them in /Library/ColorSync/Profiles under OSX and C:Program FilesCommon FilesAdobeColorProfiles under Windows. When you restart the After Effects app, two new linear color space profiles will be available for your use.

  • I have set at color settings:

    depth: 32 bts float

    working space: sRGB

    check linear working space

    I think thats correct, please correct if Im wrong,

    but in working space should have a linear profile, I saw two available on the web, but the site is no longer available, I think it was Stu who made them.

    Am I still OK if I just stay in sRGB working space?

    By the way, all my 3dMax exr export, when I want to interpret them in AE they are already set to sRGB

  • Ali Quintana

    April 15, 2015 at 12:48 am in reply to: open exr in AE, choosing 32 bit or 16 bit float

    Thanks, I tried it, I am happy with the 16 bit float result, so far… now I have to pay a renderfarm a lot of money to render a heavy 5 min animation.

    I just hope I made the right decision because the real thing will be found out when deep into the render….

    But your rule is not just a random internet guy rule, I have seen on the net many other pros giving the same advice. 16 bit float for normal renders and for data passes 32 bit.

  • Ali Quintana

    April 15, 2015 at 12:44 am in reply to: Open Exr and Obj IDs>

    Wow that looks great, but is this for After effects as well, any tips on how this would work in After effects,

    Like I use to do RPF and the 3d channel gave me Obj id, so like you can just get the roof of a house on a seperate layer and color correct tht roof only.

    How will this work with exr, the same, 3d chanell?

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