Forum Replies Created

Page 56 of 233
  • Alex Udell

    June 21, 2015 at 12:59 pm in reply to: Premiere equivalent of Avid ‘sync point editing’

    You could always begin the process with slug in place on the timeline along with your audio…

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • well good!

    guess I should have tested before typing, ey?

    🙂

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • hmmmm….

    I can see why you would want to work this way…

    and I could see why it might be difficult to do…

    your base source has a time code….

    the multicam source timeline has a timecode…

    when you time remap in the context of a multicam source timeline…PPro is using the timecode from the sequence…

    when you flatten now you are using the time code of the underlying source….

    they won’t be the same…which may be why time remapping gets nullified…

    so I’m guessing….don’t flatten time remapped nests….or render and replace? (I’d move to a duplicate sequence in this case anyway…cuz it sounds like you are more in the finishing stage at this point)

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Scott…

    you can load your current sequence into both your source and record view.

    that way you can scrub each and sample each as needed.

    you can even gang the monitors together even when they are offset in time. this might get you close..

    you can even gang reference monitor to record…

    if you set keyboard shortcuts to toggle ganging this might speed it up a bit as well.

    you will also want to move your effects controls tab in your windowing layout so that it’s always visible while you can see both the source and record viewers at all times.

    another useful technique is to have another empty sequence open…usually stacked above or below in the timeline panel.

    as you come up with good grades…copy them into the empty timeline…

    that way you can have a palette of looks and if you expand the track height you have the thumbnails to reference. this can be handy to pick a base grade a springboard to apply to other shots in the sequence you are working on.

    hth some….

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    June 5, 2015 at 11:30 pm in reply to: Move Playhead in Sequence like FCP?

    yep I can type time code and offsets and playhead responds….

    mac ppro 8.1

    weird

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    June 5, 2015 at 1:17 pm in reply to: Move Playhead in Sequence like FCP?

    is any object in the sequence selected?

    if so, it might think you are trying to move that object….

    just a guess…

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    May 31, 2015 at 5:49 pm in reply to: Why should we use premiere?

    We were an FCP motion shop…
    or a Motion FCP shop.

    For us…

    we NEED Creative cloud because as an agency all departments rely on the tools.

    Premiere would just be there anyway…and it ran on hardware we have…but opens the door to be on any platform we want.

    And for us it’s TON easier to find After Effects artists than Motion artists.

    Now all that aside…

    Adobe has done a bang up job making it pretty easy for FCP editors to use transition to PPro without missing a beat. No it’s not exact. but it’s really good.

    Set your keyboard shortcuts and you’ll be pretty comfortable.

    Never really have to think about whether footage I receive from anyone will work. It always does.

    I’ve even brought over XML’s from old FCP projects so I can continue to use them in PPro when I need to.

    Now let me also say….my PPro needs vary from short format offline an prep for After effects…

    to 3-4 camera multicam mixed resolution HD/SD projects…that run about an hour.

    PPro works great for us in these scenarios…but I may not push it as hard a other folks do.

    The thing is…you can try it for free…and you’ll probably always have it around…as it’s in the cloud subscription anyway. Photoshop is a must have. So you really can’t lose.

    hth…

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    May 29, 2015 at 9:15 pm in reply to: Editing with nested sequences… good or bad idea?

    No…I know what you mean exactly.

    I hadn’t thought it thru when I made the suggestion…

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    May 29, 2015 at 6:18 pm in reply to: Editing with nested sequences… good or bad idea?

    [Jonathan Wing] “It would be nice if Adobe would add a feature where we could right-click on a nest and “decompose” the nest right on the timeline, as needed,”

    isn’t this what “flatten” does? I’m using it for multicam right now.

    Alex Udell
    Editing, Motion Graphics, and Visual FX

  • Alex Udell

    May 27, 2015 at 8:58 pm in reply to: Search Bin and Indexing

    Hi Jon…

    I haven’t made use of search bins yet so I can’t comment on that…

    but as for your reasoning why you went this route take a look at these post as it applies to clip replication for collaborative work.

    https://forums.creativecow.net/readpost/3/963725
    https://forums.creativecow.net/readpost/3/964065

    I think you are too far along on this project to make use of this, but hopefully it will help you next go around…

    Alex

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