Tim…we are saying the same thing….you said it much more verbosely.
It takes longer than 1/30th of a second to draw the frame. (due to the technical reasons you cited)
So the method of counting frames to stay accurately within real time hours, minutes, seconds and frames, numbers are periodically skipped (or more precisely dropped) from the tally.
So this works out (when averaged) to 29.97 fps.
but there is NEVER a case where a frame is only .97 drawn.
that’s what I was saying.
so we agree on the question is…why would this have an affect on WEB output?
Alex