Forum Replies Created

  • Alex Last

    July 23, 2015 at 11:25 pm in reply to: Split a single mesh object into two?

    Nevermind, i figured it out!

    I basically made the cylinder at the top (which the blades are connected to) into a single object along with the blades. Then I used “select connected” on all the points of the cylinder, then I went to Mesh > Axis Center and made sure that ‘Action’ was set to “Axis to” and Center was set to “Selected Points” then I hit execute. Now when I use the rotate tool, they all turn on that point. Perfect.

    Thanks!

  • Alex Last

    July 23, 2015 at 11:11 pm in reply to: Split a single mesh object into two?

    Thanks!

    Now I just need to rotate the blades around the centre node — unfortunately selecting all three blades and just rotating them doesn’t work because they aren’t anchored to that point… any ideas?

    I mean if I move them a tiny bit along with the move tool, then rotate them a tiny bit, then make a keyframe, then do that over and over, it kinda works. Just a bit painstaking. It also looks pretty terrible. If only you could designate a curved path or something…. or anchor the blades around something

  • Alex Last

    January 5, 2015 at 11:39 pm in reply to: Issues with Move/Selection Tool and Imported Objects

    Thanks!!!!

  • Alex Last

    December 16, 2014 at 5:51 am in reply to: Creating interactive grass / hair in v. 15

    never mind i found a solution:

    https://vimeo.com/9914196

  • Alex Last

    December 16, 2014 at 5:02 am in reply to: Creating interactive grass / hair in v. 15

    this doesn’t work… i have tried the following:

    a1) applied ‘hair collider” to sphere as well as a rigid body dynamics tag (because if I don’t add rigid body, it doesn’t move at all)
    b1) created a landscape object, applied the architectural grass material to it. also applied ‘collider body’ tag to the landscape object (because if I don’t, then the sphere just drops straight through)

    using this method, the grass is completely unaffected.

    i have also tried replacing step (b1) with step (b2)

    (b2) created a landscape object, applied the hair material to it. applied ‘collider body’ tag to the landscape object (because if I don’t, then the sphere just drops straight through)

    so what am I doing wrong/

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