Forum Replies Created

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  • Dave,

    Sadly the audio effects part of Final Cut Pro is disconnected from the video effects part. When making transitions (or any kind of plug-in) in Motion, there is no way of controlling the input clips’ audio components.

    When you apply a video effect, Final Cut sends the two video clips to an internal copy of Motion. A separate process applies a standard crossfade between the two clips. The audio effects in Final Cut are implemented in a similar kind of XML template for Logic effects, but Apple haven’t released a Motion equivalent for audio effects.

    In practice, if you expand the audio and video tracks of both clips (by double-clicking the audio waveform) before you apply the transition, the audio won’t be cross-faded.

    @Alex4D

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • Alex Gollner

    January 10, 2013 at 1:26 am in reply to: Reversing Motion project

    If everything is in a group, make a clone of the group and then apply a scrub filter and keyframe the frame number that is being displayed.

    @Alex4D

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • I’ve made some Final Cut Pro X effects that might help:

    Alex4D Smooth Move gives you control over the acceleration curves between two points (as well as scale and rotation).

    There’s also Alex4D Curve X and Alex4D Curve Y. They give you Final Cut Pro 7-like animation curves which you can edit in the timeline. FCPX only allows one parameter to have a published animation curve – that’s why Curve X and Curve Y are separate.

    A couple of workarounds until Apple gives editors a little bit more control.

    @Alex4D

  • Alex Gollner

    December 21, 2012 at 10:10 pm in reply to: purple flashes after render FCPX

    There’s talk on the plug-ins developer forum that this bug in Final Cut Pro started in 10.0.6 and hasn’t been fixed. Although it happens with some third-party effects, it is a new fault in Final Cut.

    Sometimes the problem can be fixed by sharing as an image sequence (instead of a movie). You can then use QuickTime Player 7 or Compressor to covert the sequence to the movie format of your choice and reimport into Final Cut to combine with your audio. Not very practical, but a little better than some effects being impossible to use in 10.0.6 and 10.0.7.

    @alex4d

  • Alex Gollner

    December 20, 2012 at 2:19 pm in reply to: Why no “Send To Motion”?

    Given that there is a copy of Motion (sans UI) built into Final Cut Pro X, I think not having “Send to Motion” is akin to X not having the same implementation of Multicam as FCP7 on launch:

    They’re not yet able to do it right, so they want to wait.

    I hope they’re working on a true collaborative version of ‘Send to Motion’ – not just where an editor runs both apps at the same time on the same computer, but when someone else can use Motion (or Compressor, Aperture, Logic, Photoshop, After Effects…) to manipulate timeline content on another Mac (or iOS device) while the editor sticks to editing. One of the many steps to making this possible is by going trackless – so that one collaborator moving content from one layer to another doesn’t spoil someone else’s work.

    Note that means the NLE’s role as ‘Grand Central Terminal’ of post-production means that it should work with apps from other companies. Apple doesn’t mind if you use After Effects to work in Final Cut Pro X compound clips – as long as AE is running on a Mac.

    The current definition of post-production collaboration – sharing media plus a chain of apps locking content while it is being worked on – seems a bit old-fashioned in 2012.

    I wonder which ‘A’ will be the first to implement 21st century collaboration?

    @alex4d

  • Alex Gollner

    December 14, 2012 at 3:44 pm in reply to: Text from a list?

    If your generator is 1200 seconds long, choose your file, make sure the Speed is set to Constant. It will show each of the 300 lines in the text file for 4 seconds

    Then set the correct opacity values for the first word and then use the keyframe control (click to the right of the parameter name in the Keyframe editor) to set the keyframes to repeat:

    @alex4d

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • Alex Gollner

    November 22, 2012 at 11:32 am in reply to: Ghost layers / “Motion to Forces”

    Over at the Apple Support forum someone had a different problem that evolved to having ghost layers.

    https://discussions.apple.com/thread/4505042?tstart=0

    Things got better when they logged in using a new user account,

    @alex4d

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • Alex Gollner

    November 12, 2012 at 8:16 pm in reply to: Shifting keyframes / curves by value

    Silly way of doing this:

    1. Duplicate the object
    2. Delete the position keyframes (using Reset Parameter in the context menu for the Position parameter)
    3. Apply a Parameter Link Behavior and link the duplicate’s Position parameter to the Position parameter of your original object
    4. Change the relative position of the duplicate by editing the X offset, Y offset and Z offset parameters of the Link behavior
    5. Select the duplicate and choose Convert to Keyframes from the Object menu

    @alex4d

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • I don’t have Compressor 4, but if I put my custom Compressor 3.5.3 .setting files into

    Users/Alex/Library/Application Support/Compressor/Settings/

    I can use them in custom Compressor destinations,

    @alex4d

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

  • If you want to choose a build duration using a short rage of times, between 5 frames and 3 seconds for example, you can set your mandatory build in time to 3 seconds. Then make your build-in animation work with behaviours that have an End Offset parameter (such as Ramp and Oscillate).

    You can use Ramp behaviours to modify Opacity, Gaussian Blur amounts as well as Position layer parameters.

    Set the duration of the behaviours to 3 seconds. Add their End Offset parameters to a rig so that End Offsets of 0 map to a build-in time of 3 seconds, and a higher number maps to a quicker build-in. You can then publish that rig yo FCPX for some build-in duration control.

    The main part of the title only needs a single frame before a mandatory build out marker. You can then build out using behaviours and rig their Start Offset parameters.

    ___________________________________________________
    Alexandre Gollner,
    Editor, Zone 2-North West, London

    alex4d on twitter, facebook, .wordpress.com & .com

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