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Shifting keyframes / curves by value
Hi All-
First post, thanks for having me. Quick question to which I fear I may already know the answer. Trying to translate some keyframed motion paths (i.e. not motion behaviors) from one part of the coordinate system to another. I’d love to do this by absolute numerical value via the keyboard. This used to be possible by changing values the inspector, but the new “auto-keyframing” feature now just creates additional keyframes at the current playhead location instead of translating the curve.
Shift-click and drag (snap by units of 10) only seems to work on points, not whole curves.
Basically we can drag the curve in the editor and settle for the resulting ballpark / non-integer point values. Or do the math and manually adjust the values for each keyframe individually.
Any other options / workarounds I’m missing?
Thanks!
Troy