Forum Replies Created

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  • Al Arnold

    April 4, 2013 at 12:12 am in reply to: ergonomics and elbow pain

    Your pain might also be the result of the height/location of your controller & I/O devices. I’ve also found that a display that is too high can be the cause of a LOT of discomfort…

  • Al Arnold

    March 25, 2013 at 5:42 pm in reply to: curves clipping highlights in ACES

    Double checked with some R3d’S in Rec709 and can confirm that there is visual clipping. Need to check vs F65 EXRs again…

  • Al Arnold

    March 23, 2013 at 7:13 am in reply to: curves clipping highlights in ACES

    …Interesting. It’s definitely a problem… If you’re seeing the issues on an external scope the data is getting clipped for sure. I’m sure a correction applied to a grey scale gradient could prove it. Have you converted your data to linear light EXRs, or are you working off of camera raw data? (Not that it should matter, just curious)

  • Al Arnold

    March 23, 2013 at 6:49 am in reply to: curves clipping highlights in ACES

    Yep. I ran in to this on a recent project too. The minute you touch a curve the data just clips… At least on the resolve scope. I didn’t see visual clipping like I would have expected though. On the flip side I also noticed that I could visually clip data while the scope looked fine! It’s quite possible that the mapping of linear light values is off vs the regular davinci color science on the software scopes. I was working on 4K EXRs on a linux system.

  • Al Arnold

    March 5, 2013 at 5:19 pm in reply to: hoooooohhhaaaa pls pleh helllo reslove dilema

    There is no “basic” setup for such a job, but if you’re looking for hardware requirements there is a pdf of supported/recommended hardware on the BM website that could be of some help. If this project is very important you may want to look in to hiring a professional to help you get things up and running.

  • Al Arnold

    February 22, 2013 at 12:00 am in reply to: GTX Titan …. now I’m confused

    Looks Like Tom’s wasn’t impressed with the CUDA performance…

    https://www.tomshardware.com/reviews/geforce-gtx-titan-performance-review,3442-10.html

  • Al Arnold

    February 19, 2013 at 10:37 pm in reply to: feature request: versions for track mode

    This is a great idea. I like the idea of versions, rather than track specific.

  • Al Arnold

    February 19, 2013 at 9:33 pm in reply to: GTX Titan …. now I’m confused

    https://www.tomshardware.com/reviews/geforce-gtx-titan-gk110-review,3438-3.html

    Looks like you’ll be able to optimize CUDA via software! Sounds interesting…

    Quote from the article above:
    “Tapping in to the full-speed FP64 CUDA cores requires opening the driver control panel, clicking the Manage 3D Settings link, scrolling down to the CUDA – Double precision line item, and selecting your GeForce GTX Titan card. This effectively disables GPU Boost, so you’d only want to toggle it on if you specifically needed to spin up the FP64 cores.

    We can confirm the option unlocks GK110’s compute potential, but we cannot yet share our benchmark results. So, you’ll need to look out for those in a couple of days.”

  • Al Arnold

    February 15, 2013 at 5:55 pm in reply to: problem with opening Audio file in resolve 9.1

    Yes, quicktime. You can extract audio from a quicktime for use in resolve. Just wondering if you can see the audio created directly from Resolve. Also, what OS/Hardware are you running? Have you tried playing the wave file in different software yet?

  • Al Arnold

    February 14, 2013 at 5:27 pm in reply to: problem with opening Audio file in resolve 9.1

    Is it a Broadcast or regular wave? Does it open in other software? What about creating a QT with the audio and extracting it in Resolve? Can you see the Wave file created that way?

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