Forum Replies Created

Page 178 of 205
  • Alan Lorence

    February 8, 2006 at 1:38 pm in reply to: Slow down

    You really need to give more information. I can create projects with 10 emitters that run at 30 fps, and I can easily create another project with a single emitter that will run at less than 1 fps on the fastest machine out there.

    The key is the number of particles, not the number of emitters. In the status bar (at the bottom of pIllusion 3) there is a count of the emitters and particles that have been created — it looks like ” 3 : 2466 “. The first number is emitters, the second number is particles. How many particles are in the slow project?

    Another slow-down factor is the frame number you’re working at. particleIllusion works best on short video clips (low frame numbers). If you’re working at frame number 5000, pIllusion will be slow even with a very simple emitter. The solution is to break your long shots up into shorter clips.

    Alan.
    wondertouch

  • Alan Lorence

    February 4, 2006 at 8:20 pm in reply to: I see PI used on NFL broadcasts

    I was also just watching the NHL on NBC and saw some pIllusion sparkles for transitions.

    Alan.
    wondertouch

  • Alan Lorence

    February 4, 2006 at 1:51 pm in reply to: Can’t import logo or pics

    You’re probably using the same bad crack that everybody else who reports this problem is using. Buy a legal copy and this problem will go away.

    If you do have a legal copy, contact wondertouch support via email.

    Alan.
    wondertouch

  • Alan Lorence

    February 4, 2006 at 1:49 pm in reply to: How to get the “flow” look without moving

    ok, here are the exact steps to do using Aharon’s method of animating layer offset.

    1) start a new project.
    2) add the “new flames 01” emitter (or whichever one you want) to the center of the stage.
    3) click layer “offset” in the hierarchy.
    4) click at the left side of the stage
    5) jump to frame 90 using whatever method you want.
    6) click at the right side of the stage.

    At this point you should see the layer offset animated across the stage, and your emitter has now disappeared off-stage right. You should still be at frame 90.

    7) select the emitter in the hierarchy
    8) switch to “select” mode by hitting the “A” key
    9) switch to “Move” mode by hitting the “M” key, then move the mouse (no clicking) to the left until your emitter is back in the center of the stage, then click.

    Now play your animation and you will see the flames trail with the emitter not moving. Some tweaking will be needed.

    This is also the same technique described in this old tutorial on our website:
    https://www.wondertouch.com/tutorials/wind_01/Layer_Offset_wind.htm

    Alan.
    wondertouch

  • Alan Lorence

    February 4, 2006 at 1:41 am in reply to: Can’t import logo or pics

    Which version of particleIllusion, which platform, and which specific version number (found in the “about” box).

    Alan.
    wondertouch

  • Alan Lorence

    February 3, 2006 at 12:37 pm in reply to: Programming input

    No, you can’t do that at this time.

    Alan.
    wondertouch

  • Alan Lorence

    February 3, 2006 at 12:37 pm in reply to: Compensating for jerky camera

    Use the Layer Offset for this. Check the docs.

    Alan.
    wondertouch

  • Alan Lorence

    February 3, 2006 at 12:36 pm in reply to: More smoke

    Make the particle type weight value negative — something like -20. You’ll see the smoke move up. (Negative weight values mean lighter, positive values mean heavier)

    Alan.
    wondertouch

  • Alan Lorence

    February 2, 2006 at 2:38 pm in reply to: How to get the “flow” look without moving

    Another option (simpler?) may be to add some velocity to the particles, change the emission range to 0 and emission angle to match the direction you want them to “flow”, and possibly change the particle angle option to “align to motion”.

    Alan.
    wondertouch

  • Alan Lorence

    January 31, 2006 at 8:30 pm in reply to: Demo Version Crashes When Trying To Render AVI

    (this is a long thread)

    The demo does work on x64. The released version does not — you have to contact support in order to get a released version that does work on x64.

    Alan.
    wondertouch

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