You really need to give more information. I can create projects with 10 emitters that run at 30 fps, and I can easily create another project with a single emitter that will run at less than 1 fps on the fastest machine out there.
The key is the number of particles, not the number of emitters. In the status bar (at the bottom of pIllusion 3) there is a count of the emitters and particles that have been created — it looks like ” 3 : 2466 “. The first number is emitters, the second number is particles. How many particles are in the slow project?
Another slow-down factor is the frame number you’re working at. particleIllusion works best on short video clips (low frame numbers). If you’re working at frame number 5000, pIllusion will be slow even with a very simple emitter. The solution is to break your long shots up into shorter clips.
Alan.
wondertouch