Adam Trachtenberg
Forum Replies Created
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Yader to the rescue: https://vimeo.com/27116063
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It would be a pain to set up if you have a lot of objects, but it’s technically possible to do using a combination of a planar connector and a hinge connector.
Example: 7838_2ddynamics.c4d.zip
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I’m a genius! 😉
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Seems to work fine with the fracture object here. I applied a multishader to the cloner and then applied a random effector set to sort mode, affecting only texture. That distributes the multishader textures across the clones. Then I baked the cloner/physics animation and dropped the individual objects inside a fracture object. Then I applied the multishader to the fracture object and applied the same random effector to it. The textures are distributed exactly as they were with the cloner.
Unfortunately I don’t know of any way to bake out the multishader itself.
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What is your reason for baking everything? Are you intending to export to a different program? If you’re going to stay in Cinema you can bake the cloner/physics simulation and then drop the individual objects into a fracture object and use that to apply the multishader.
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The options tab of the bake texture tag allows you to set a frame range for the bake.
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A couple problems in your file:
1. The first keyframe looks like a rest pose and has nothing to do with the jogging animation. Delete all keys on frame 0;
2. There’s no perfect loop within the keyframes you have. You get a pretty good loop by deleting all the keyframes after frame 22, but if you loop it repeatedly it starts to break down.
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Gotcha. Can’t recreate the problem here, though. Maybe you could post a scene where you just throw a cube in there in place of the car so we can see what’s going on?
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What Brian said. In my opinion you are generally better off using additional geometry rather than HN weighting, although the latter can be good for final touch ups.
When modeling for hypernurbs, or subdivision surfaces, the best practice is to create edge loops around the parts of the model that you’ll want to tighten up. I did a quick hack job on bike frame here, but if you look at the loop around the lower part of the frame you should see what I’m talking about. Notice how you can use the knife tool in loop mode to easily add additional loops, which create a tighter edge: 7801_7800airbikelooped.c4d.zip
I used a combination of the knife tool, point welding, and edge melt/dissolve to create the necessary geometry. Of course you’d want to be less sloppy…. 🙂
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What do you mean when you say you “apply a shadow catcher”? You’re using the shadow catcher plugin, or….?