Adam Trachtenberg
Forum Replies Created
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If you have Sketch & Toon (depends which Cinema version you have) you may be able to use the Sketch effect in render settings to get what you want.
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Also there is the built-in Vectorizer object. It’s isn’t nearly as sophisticated as Paul’s plugin, but worth a try before laying out the $$.
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Adam Trachtenberg
July 28, 2016 at 8:34 pm in reply to: Lighting a closed off room that has no visible light sourcesLooking for more information about AO or additional tips? The AO render effect can be found by going to render settings and clicking the Effect button. Once you enable it you can click on Ambient Occlusion on the list at the left of the dialogue to access it’s properties. For a full explanation check the help documents.
In addition to AO you would probably want to use one light with “Ambient Illumination” checked in the light’s General tab. Ambient lights provide a uniform, non-directional lighting. Generally you’d balance the strength of an ambient light with the strength of a regular omni light to provide a fake GI bounce lighting effect. I’d start with something like 35% ambient and 75% regular lighting.
Another old-school option would be to use multiple low intensity, wide spots to act as fake bounced light.
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When you open or import the object the dialogue has a Normals option where you can choose between skip, vertices, or phong tag. You should use vertices to get a normals tag.
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Adam Trachtenberg
July 28, 2016 at 1:38 am in reply to: Lighting a closed off room that has no visible light sourcesThe key to this is going to be ambient occlusion, which you can use as a render effect or in materials. It will give you the subtle contrast that’s similar to GI.
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Yes, I’d ask him to see if he can give you a better mesh. I’d also ask him to export it as an .obj so it will come in with a normals tag, which will probably iron out some of the shading problems all by itself.
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You can use the Character>Managers>Weight Manager to reapply auto weighting.
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If the object has a normals tag when imported then you’re probably going to have to get a better mesh out of SolidWorks. The normals tag is used to provide appropriate smoothing to imported objects when the import format supports it. If it has a normals tag and the object still looks alright when you delete it you may be able to edit the object as well.
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Adam Trachtenberg
July 27, 2016 at 1:30 pm in reply to: Making to objects on the same plane cut each other outCinema doesn’t have a built in function to cut objects with planes, but it’s not terribly difficult to extrude a planar object a tiny bit and use the boolean object to cut with it. Then it’s just a question of making the boolean editable and joining the objects together.
Example: 10344_booleanimation.c4d.zip
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Cinema doesn’t have a good native solution for fracturing objects realistically, but there’s a free plugin that does the job pretty well: https://nitro4d.com/product/thrausi/
The same author also has a more capable plugin called NitroBlast, but it’s not free.