Forum Replies Created

  • Account Closed at user request

    July 20, 2007 at 8:03 pm in reply to: CS3 Production Premium

    I think you need a “suite” serial number to upgrade to prod premium software. Your stand-alone numbers won’t work.

    I have several copies of all the software in the older “suite” package but since I’ve been an adobe customer since the early 90’s I’ve always upgraded my stand-alones. For those who don’t know it’s a $400 penalty to upgrade non-suite software.

    Have no idea why adobe wants more money from customers who bought all of their products prior to the marketing geniuses arrival. Maybe it’s just because they can.

  • Account Closed at user request

    May 4, 2007 at 9:29 pm in reply to: Cinema 4D integration

    I don’t know about the link but it’s pretty easy.

    In c4d render settings in the save dialoge at the very bottom choose “after effects”, 3d data and reletive(if needed) name the file and hit save. Then render your 3D movie.

    When done go to AE (you’ll need the C4D plugin first found in the MAXON directory) then go import then choose the the file with the .aec extension. In AE just 2x click on the comp in the project window… and you’re there.

  • How do I encode TC QT track out of AE? FCP is no prob.

  • Account Closed at user request

    April 25, 2007 at 10:44 pm in reply to: C4D into AE problems

    Ok, here’s the deal…

    I confused the old AE plug with the new one, now it works great.

    BUT… this same AE plug will NOT work in AE CS3beta on INTEL macs.

    thanks for the help.

  • Account Closed at user request

    April 25, 2007 at 7:31 pm in reply to: C4D into AE problems

    have the same issue. .aec files will open in AE6.5 that were generated in C4D 8… if that helps. Wait on the word back from maxon on this.

  • Account Closed at user request

    May 18, 2005 at 7:04 pm in reply to: Sketch & Toon & Hatch shader

    Thanks for your reply but, I found the error. I was trying to apply the hatch shader to a sketch material. Interesting results but not what I wanted. Applying the Hatch shader to a normal material is, obviously, the right way.

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