Forum Replies Created

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  • Aaron Star

    August 24, 2015 at 7:20 pm in reply to: OT: Stopping Windows from installing updates

    I agree with “if is works, don’t fix it,” especially if you have a deadline presentation like you are referring to. I also would not want my machines with known vulnerabilities that have patches, sitting connected to the internet, whether you think your network systems are secure or not. Even if you have a layered approach to your security, IPS, and HIPS, you are still at risk to downloads. I recommend staying patched when times are not so critical.

  • Aaron Star

    August 24, 2015 at 7:11 pm in reply to: Sony Vegas Pro 13

    Hmm. Did you reboot?

    Have you checked out where your system is heat wise during the render?

    Have you tried to rendering around the section where it fails?

  • Aaron Star

    August 24, 2015 at 7:01 pm in reply to: DCP in Vegas or Catalyst

    Bob.

    Most venues of 100 seats or more these days have DCP projection equipment. If you work on anything from features, to indie features, short films, or get screenings at film festivals. You will pretty much run across the DCP issue. Even most entertainment companies in LA, with their own screening rooms, will have Christie’s projection systems and there again you will want to screen a DCP. You can rent your local theater, and have a premier for your latest work, or simply test what your conversions will look like on the large screen. DCP is not as uncommon as you would think.

    The last DCP I had to do was when I completed my last documentary. This week I was helping a friend, that is doing one for a short he is screening on Wednesday.

    As a producer that edits his own work, I went through the ringer figuring out how to do my own DCP after getting quotes for thousands. Just to convert to a playback format that is not that far removed from way we create DVD or the .mxf we render during editing.

  • Aaron Star

    August 24, 2015 at 6:41 pm in reply to: OT: Stopping Windows from installing updates

    I understand not wanting to be nagged about updates, but those updates are there for a reason. In the words of Agent Smith, those updates ” are given for your protection…” Is it a bandwidth reason?

  • Aaron Star

    August 24, 2015 at 6:38 pm in reply to: Windows 10

    Yes. I upgraded my Win8.1 system to Win10 and did not need to reinstall Vegas, it just works. I did install the latest AMD driver, and Realtek sound drivers. The audio I maybe did not need to do, since it was the same driver version as under 8.1. My system is fairly complex with Hyper-V running 2 VMs in the background, SQL, IIS, network monitoring software, and software RAID 1 across 8 HDD. All the extras migrated without having to reconfigure them.

  • Aaron Star

    August 24, 2015 at 5:05 am in reply to: can’t render project

    Can you post the media info on your source media? – https://mediaarea.net/en/MediaInfo/Download

    Then screenshot your project setup, and list any FX you are using on the media?

    You can disable your GPU under Options > Preferences > Video, but you say you are on VP9. GPU was included in VP10, so there is no disable in VP9.

    In a simplistic approach, use the match media icon on the Project Properties. Then Render As to a wmv profile that has an = next to the profile or matches the project properties. I would attempt rendering to an XDCAM profile, just to see if the render completes without fail.

    If you need to render to .wmv vs .mp4, modifying a profile to make WMV render to 10Mbs or 20Mbs, or change to Quality VBR and the bitrate will be optimized for content. WMV is just VC-1 or VC-3, or in other words MP4 inside a WMV file. AVCHD could be considered VC-4. You could do the same process and render to .mp4 changing the profiles to roughly the same bit rates.

  • Aaron Star

    August 24, 2015 at 1:42 am in reply to: Flat picture profiles and noise

    I looked at your sample, and I assume you are referring to the banding in the gradients of the background? The shadows/blacks around her cheek and hair looks ok to me. My monitor on the laptop I am reading on is not that great, so I might be missing something.

    Normally on my D5100, I pretty much stick to Portrait and Landscape for most shooting conditions. The Flat profiles I have loaded custom are not much better than shooting in a profile. Reducing Saturation and sharpening for a new profile has been the best I have found. You can add these back into the image in post.

    You might want to try recording the HDMI interface as long as you can get a clean HDMI output. Then record to a ninja or Blackmagic intensity card to a 10-bit codec. Assuming the d7100 outputs 10-bit clean video pre-encoder to the HMDI. The 8-bit AVC codec in the Nikon, even with the high bitrate hacks, can cause a lot of banding and blocking in gradient darks. 8-bit only has so many steps between light and dark, and add on top of that compression artifacts.

    You may be better off with a newer video device like a C100-300, Sony F-series, or an old RED ONE w/ Nikon mount. These devices will allow you to shoot in a s-log mode, and or codecs which will preserve your studio elegant gradients. Even RAW mode video from one of the Canon DSLRs would give you 12-14bit color gradients, but at the cost of greater post processing times.

    Shooting in a Log mode you actually overexpose and then bring down similar to the way we used to shoot film.

    Your editing application could be some of the problem too. Make sure all processing is done in an editor capable of 32-bit floating point mode, and not just 8-bit. Transfer all camera original to an intermediate codec like HDCAM SR/SR-lite, XAVC-HD, ProRes, or DNxHD/R. Then do your tweeking in 32-bit mode.

    Nikon Profiles – https://www.nikonusa.com/en/Learn-And-Explore/Article/gu5zwt9w/Picture-Controls-Step-by-Step.html

  • Aaron Star

    August 23, 2015 at 9:00 pm in reply to: DCP in Vegas or Catalyst

    Thanks for the input all. My post was more for Vegas development to see a few more post from users on the topic. When you look at the simplicity of what Abode has produced in the video link, this is the sort of thing we would have expected to see from Vegas a generation ago at least.

    I know how to create a DCP. Creating a DCP should be another “render as” option by now.

  • The suggestions I made about the windows utilities still apply. I would start with the SFC command and make sure that passes, and reboot.

    Seeing now that you are on a new laptop, it makes think to try the following:

    Make sure your BIOS is the latest from the laptop manufacturer.

    Make sure you have the latest Intel Chipset .inf from intel for motherboard. Something like Speccy can help determine the specifics on the motherboard in a laptop.

    Make sure the latest driver from Nvidia has been installed for the 980M. Be sure to do a custom install vs express and select all aspects of the driver. The 980M supports only OpenCL 1.1 even though it is a very new chip, this is concerning but should still work with Vegas. You may also try installing the CUDA SDK from – https://developer.nvidia.com/cuda-downloads – in case some library has been left off in the release of such a new driver for opencl.

    Trying running the application as administrator. Right click on the short and select this, or create a shortcut and enable this under properties.

    CNTL+SHIFT+Click start Vegas – answer yes to reset all.

    Look at the Windows Error logs and post errors related to video or Vegas.

    Upload your .log files in from your vegas directory to Dropbox: “C:\Users\\AppData\Local\Sony\Vegas Pro\13.0\” – there might be something to gleam from the error logs.

    Verify Luxmark v2 or 3 will run on the system and complete a render, as this app uses OpenCL in a very similar fashion to Vegas.

  • Aaron Star

    August 22, 2015 at 8:45 pm in reply to: Problem putting video on Sony Vegas Pro 13?

    I looked over that elgato device and user manual. That site terrible and the user manual is devoid of technical info that would answer a lot of questions.

    Basically that device is not unlike the USB/firewire/thunderbolt capture devices that have been around for a decade. They have just put some fancy graphics on the capture interface, allow you clip some media, and included upload functions to social sites.

    Assuming you have the newest device, it should be capturing at 1920×1080-60P at 40Mbs/s. The device may actually be able to capture and scale the video to whatever size you input. I would setup you gaming console or PC to output 1920×1080 and capture at the highest bitrate or setting. Then find where on your drive the “Elgato” is storing the raw capture files, and bring those into Vegas. Edit your content in Vegas and export to XDCAM-EX.mfx or SonyAVC.mp4 @20mbs for upload to YouTube. You can upload XDCAM-EX.MFX directly to YouTube, TWICH I am not sure they support this. Do your own tests.

    The problem with most of these gaming devices is that they are produces to maximize profits, and save on video codec royalties to other manufacturers. In doing this the engineers develop their own encoder chips that might not produce compliant mp4 files. They cater their software around these differences so you think its the next app down the line that is not working.

    If the Elegato source recorded files can be brought into Vegas directly, I would convert all the source material into XDCAM-EX.mxf, or HDCAM-SR-Lite.mxf, or XAVC-HD.mfx for 60P material. Then edit your content from the resulting files, and render as stated above.

    “Media Info” is a tool to determine what the Elgato is outputting.
    https://mediaarea.net/en/MediaInfo

    “Mirillis Action” is another way of doing what you are trying to do and uses .MP4 hardware directly on the GPU in your PC. You do need a supported GPU that has the hardware. NVidia makes “shadowplay” that comes with the GPU, and does the same thing. The editing of the content and uploading is the same as above.

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