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YUV > RGB > YUV codec question
OK, first, I know YUV is ‘wrong’, it’s YCbCr, but just for sake of rhetoric allow me to use the YUV term.
I’ve been asked to solve what appears to be a color/luma shift problem from having rendered from DVCProHD to Animation in a 400 x 300 QT format via AE. But I want to get my facts and language straight so that I can not only solve the problem but explain it correctly.
I understand that FCP is a YUV application, and that AE is RGB. However, I believe there is more to it than that. So straighten me out. Here is how I understand it:
If you digitize via SDI from a DBeta source using a “YUV aware” codec, such as Apple 8-bit or 10-bit, or one of the AJA codecs such as v210, the SDI signal is converted to a QT file whose codec is YUV, and therefore the content has NOT been transcoded into RGB. If you then export in the native codec to AE and composite graphics or whatever, then render in the SAME YUV-aware codec, the render should match the color/luma qualities of the original video. this will work despite the fact that AE is an RGB application because the rendering codec is re-converting AE’s RGB interpretation back into YUV [or the RGB aspect is defeated altogether?].
In other words:
DBeta>SDI>YUV codec>AE via same codec=no change in characteristics
If you do all of the above, but render in AE in Animation [an RGB codec], the YUV attributes will be mapped and stretched to the RGB spectrum and will shift the color/luma. This is so because YUV black is 16 on the RGB scale, and white is 235 on the RGB scale, but is being stretched to Zero and 255.
Now here is what is confusing to me: I have read/heard that the NLE process, be it FCP, AVID, Pinnacle [except Cinewave?], Premiere, involves digitizing a YUV source, working INTERNALLY in RGB [meaning, processing fx, rendering], but then converts back to YUV for display and SDI output to tape. Is this true? And if so, does the workflow I just described above mean that I am essentially doing:
DBeta>SDI>YUV-aware codec [internal YUV-RGB-YUV]>AE [RGB>YUV via same codec]>FCP [internal YUV-RGB-YUV]
And if there are High Precision FX renders:
DBeta>SDI>’YUV aware’ codec’ [YUV-RGB-YUV 4:4:4-YUV]>AE [RGB>YUV via same codec]>FCP [YUV-RGB-YUV 4:4:4-YUV]
Maybe eliminate the last [YUV-RGB-YUV 4:4:4-YUV]since it is an import not an SDI digital capture.
So what’s the deal? is it simpler than this?
I am advising that the DVCProHD master material be rendered down to an AJA YUV aware codec in QT by using Compressor, and setting a custom preset for the scaling and pixel cropping rather than going into AE. the client will be given the link to the AJA windows codec download, and they can take the delivery assured that it will not shift on them.
steve covello