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  • x particles follow spline with collisions

    Posted by Michael Goldberg on August 19, 2019 at 12:12 am

    Hi All,
    I’m somewhat new to using X-Particles, and ran into this situation.
    I have particles following a spline (RBCs in a blood vessel), and when I use collisions to keep the particles from colliding, I get a wierd jumping. It seems the simulation is fighting between the follow spline and dynamics of the collisions. Anyone find a work around for this?

    Mike

    Michael Goldberg replied 5 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    August 19, 2019 at 1:42 am

    Not in a place to test but I would try to use xparticles dynamics and not mograph dynamics since they are separate systems, if it is all xparticles already it would be good to see the scene file

  • Michael Goldberg

    August 20, 2019 at 3:07 pm

    Hi Brian,
    I’m using X particles, no mograph. I’ve attached a simple scene. I know within C4D’s dynamics there’s a force setting to balance the dynamics vs the mograph motion.

    Here I have particles travel along a spline, and I want them to not overlap, so I added x particles PP collision. It really looks like it’s just fighting the follow spline motion. If I turn follow spline off, the collisions work correctly.

    13648_simplefollowsplinewcollisions.zip

    Mike

  • Jim Scott

    August 20, 2019 at 5:42 pm

    I don’t know how to correct your issue, but if you want a somewhat realistic animation of blood cells through a vein why not send the particles through a tube (sweep of ring along spline) and let them bounce off the walls?

    Something like this:

    13650_bloodflow.c4d.zip

  • Michael Goldberg

    August 20, 2019 at 11:12 pm

    I never quite get the right look that way. I’ll keep playing around, see what I can come up with.

    Mike

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