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Activity Forums Maxon Cinema 4D Work at Real-World Scale?

  • Work at Real-World Scale?

    Posted by Shawn Marshall on June 23, 2010 at 8:50 pm

    Hi:

    Is there an easy way to work in a real-world scale in C4D?

    I’ve been a Lightwave user for over a decade, but I’ve grown tired of its flakiness, so I’m learning to use C4D R.11. Many of the animations I’m called on to produce revolve around human-scaled objects like printers, treadmills, cellphones, laptops and humans. Some of these I’d model from scratch, using a ruler to measure a physical object, some would come in the form of CAD files which I’d convert to Lightwave models using Polytrans.

    Unfortunately, such models appear relatively tiny when brought into C4D. As soon as I add a camera or light those elements dwarf, say, the printer model. I can scale down the camera to .1 in the Coord. tab for the camera, but I can’t find any controls that let me scale the light’s starburst shape to anything under the default 40 meters diameter.

    There’s a shortcut in Lightwave that quickly scales all of the lights and cameras in the viewport.

    Is the only workaround to scale all of my models 10X or 100X? So if my printer is 45 cm wide I should scale it to 45 meters wide?

    Thanks.

    Shawn Marshall
    Marshall Arts Motion Graphics

    Shawn Marshall replied 16 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    June 23, 2010 at 10:59 pm

    C4D doesn’t scale automatically. If you have a 100m sphere and go to Preferences/Units and change units to centimetres from meters the sphere will now say 100cm (not 10,000). Basically you need to choose a working ‘scale’ depending on the project before you start. Since the default scale for incoming Lightwave scenes is 10 already (Preferences/Import.Export/Lightwave Import) I would think you’d want to increase that so they come in at a size you want to work with.

  • Shawn Marshall

    June 24, 2010 at 8:08 am

    Hi Brian:

    I think you’ve solved my problem, thanks so much for your reply.

    Shawn

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