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Work at Real-World Scale?
Hi:
Is there an easy way to work in a real-world scale in C4D?
I’ve been a Lightwave user for over a decade, but I’ve grown tired of its flakiness, so I’m learning to use C4D R.11. Many of the animations I’m called on to produce revolve around human-scaled objects like printers, treadmills, cellphones, laptops and humans. Some of these I’d model from scratch, using a ruler to measure a physical object, some would come in the form of CAD files which I’d convert to Lightwave models using Polytrans.
Unfortunately, such models appear relatively tiny when brought into C4D. As soon as I add a camera or light those elements dwarf, say, the printer model. I can scale down the camera to .1 in the Coord. tab for the camera, but I can’t find any controls that let me scale the light’s starburst shape to anything under the default 40 meters diameter.
There’s a shortcut in Lightwave that quickly scales all of the lights and cameras in the viewport.
Is the only workaround to scale all of my models 10X or 100X? So if my printer is 45 cm wide I should scale it to 45 meters wide?
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics