Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Creative Community Conversations Tedious track based editing

  • Oliver Peters

    September 10, 2012 at 8:33 pm

    [Franz Bieberkopf] “- A/B roll editing model
    – clip-based editing model
    – non-mixer, non-realtime based audio model”

    I completely agree. It’s the “bad half” for me in how I view the product today. It’s these same “features” that I have a problems with, beyond their basic advantage in simple “news story” types of edits. I’m hoping that the next update makes huge leaps in rectifying these deficiencies.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Misha Aranyshev

    September 10, 2012 at 8:49 pm

    Track lock would wreck the sync. Insert or Ripple Paste would do the job just fine.

  • Craig Seeman

    September 10, 2012 at 8:59 pm

    FCPX is still a very young app in its development.

    Sometimes I think we should differentiate paradigm related discussions vs feature related. The two have some relationship but we know new features will be added. The paradigm shift might be another story.

  • Steve Connor

    September 10, 2012 at 9:13 pm

    [Craig Seeman] “FCPX is still a very young app in its development.

    Sometimes I think we should differentiate paradigm related discussions vs feature related. The two have some relationship but we know new features will be added. The paradigm shift might be another story.

    I find it interesting that discussions continue about FCPX, there are enough alternatives around now if you want the “traditional” editing model. If I hadn’t got round to FCPX’s way of working then I would have been more than happy to move to PPro. As I have said before, I think it’s great that someone is trying a new direction in editing, even if it is as unpopular in some circles as FCPX is.

    Steve Connor
    ‘It’s just my opinion, with an occasional fact thrown in for good measure”

  • Steve Connor

    September 10, 2012 at 9:15 pm

    [Franz Bieberkopf] “- non-mixer, non-realtime based audio model”

    Mixer coming soon, what do you mean by non realtime?

    Steve Connor
    ‘It’s just my opinion, with an occasional fact thrown in for good measure”

  • Franz Bieberkopf

    September 10, 2012 at 9:24 pm

    Steve,

    Have they actually announced a mixer, or just the promise of more sophisticated audio features? In any case I am interested to see what develops.

    With 7 and a control surface, I can adjust levels and twiddle knobs real-time while listening, reacting – with a mouse I can do so as well on the mixer (though I am limited to 1 track, or 1 interaction at any given time). My understanding of X is that you’re limited to clip adjustments, and keyframing is not done in real time.

    I guess by “real-time” I mean a multi-track mixer model, unrestricted to one interaction, with integrated automation reading/writing.

    Franz.

  • Steve Connor

    September 10, 2012 at 9:29 pm

    [Franz Bieberkopf] “My understanding of X is that you’re limited to clip adjustments, and keyframing is not done in real time.”

    Correct, hopefully this is about to be added

    [Franz Bieberkopf] “I guess by “real-time” I mean a multi-track mixer model, unrestricted to one interaction, with integrated automation reading/writing.”

    Again hopefully we’ll have this soon, it feels like the structure is there in the code as audio level adjustments happen very smoothly in realtime whilst the sequence is playing.

    Steve Connor
    ‘It’s just my opinion, with an occasional fact thrown in for good measure”

  • David Lawrence

    September 10, 2012 at 10:24 pm

    [Oliver Peters] “I discussed that in my blog here:

    https://digitalfilms.wordpress.com/2010/07/22/one-bite-at-a-time/

    Oliver, I missed this article when it was originally posted. The sieve approach pretty much describes how I’ve been working for years. I tend to work on shorter pieces so I often go from select/organization sequences to the build sequence in fewer steps, but the basic methodology is the same. A good read, thanks for the link.

    _______________________
    David Lawrence
    art~media~design~research
    propaganda.com
    publicmattersgroup.com
    facebook.com/dlawrence
    twitter.com/dhl

  • Oliver Peters

    September 10, 2012 at 10:41 pm

    [David Lawrence] “The sieve approach pretty much describes how I’ve been working for years.”

    Thanks. It’s these jobs – where the editor is “the writer” and you are trying to find the story arc through the juxtaposition of clips – that require a ton of sequences. The fact that it’s hard to have many, many “projects” tied to one production and that the UI gives you minimal custom text entry and feedback, make FCP X a hard NLE to use if this is your style. Here, FCP 7 and Media Composer clearly excel. And definitely excel over Premiere Pro, EDIUS, Vegas, etc.

    For example, FCP X would work much better if there were a simple list view alternative of the project library with a notes field. Or sequence-based markers. And no, putting projects/sequences/timelines into an event is simply messing up the design of the NLE, not to mention bloat.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Franz Bieberkopf

    September 10, 2012 at 10:53 pm

    [Oliver Peters] ” Here, FCP 7 and Media Composer clearly excel. And definitely excel over Premiere Pro, EDIUS, Vegas, etc.”

    Oliver,

    What sorts of issues have you encountered with PPro and this approach?

    Franz.

Page 8 of 21

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy