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  • Sound Effector with Ambient Occlusion

    Posted by Rajarshi Basu on February 21, 2010 at 8:02 pm

    Hi,

    I have a bunch of cubes animating to a beat in a Cloner Grid Object Mode. I was trying to have each cube a different color, and add an Ambient Occlusion to get the soft matte look.

    1. But I cant seem to assign each cube a individual color, do I use the Mograph Beat Shader or something like that ?

    2. When I am creating a material and adding AO in the diffusion channel, I have to select a color for the material, and thats also screwing up my look for the cubes. IS there something like a NULL material where I can apply the AO effect and derive the color from the Cloner or Sound Effector ?

    Thanks
    RB

    Rajarshi Basu replied 16 years, 6 months ago 1 Member · 0 Replies
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