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Sound Effector with Ambient Occlusion
Hi,
I have a bunch of cubes animating to a beat in a Cloner Grid Object Mode. I was trying to have each cube a different color, and add an Ambient Occlusion to get the soft matte look.
1. But I cant seem to assign each cube a individual color, do I use the Mograph Beat Shader or something like that ?
2. When I am creating a material and adding AO in the diffusion channel, I have to select a color for the material, and thats also screwing up my look for the cubes. IS there something like a NULL material where I can apply the AO effect and derive the color from the Cloner or Sound Effector ?
Thanks
RB
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