Activity › Forums › Creative Community Conversations › scrutinising FCPX and john davidson’s timelapse.
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scrutinising FCPX and john davidson’s timelapse.
Shawn Miller replied 13 years, 6 months ago 13 Members · 74 Replies
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Jeremy Garchow
January 24, 2013 at 4:30 pm[Shawn Miller] “How great would it be to have an expression that builds and populates bins based on the metadata of your media; all media for scene 01201b goes here, all similar media types get their own sub bins based on geo location, date, camera type, shooter, producer or whatever you desire. “
FCPX already has some of this already.
It does not, however, have much in the way of automating this to a sequence. What was nice about FCP7 was that you could actually use Apple Events to Trigger an XML that opened FCP and did things.
If you watch the videos that this post is about, you can see it in action. You setup a few simple rules in the beginning, and as you work FCPX works for you.
https://blogs.creativecow.net/blog/12310/2-importing-fcpx-on-air
I am sure as FCPXML support gets more support and understanding, things like this will certainly improve in FCPX. Also, if we are talking broadcast, the ability to be able to export/encode while you keep working is new to FCP.
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Shawn Miller
January 24, 2013 at 7:20 pm[Jeremy Garchow] “[Shawn Miller] “How great would it be to have an expression that builds and populates bins based on the metadata of your media; all media for scene 01201b goes here, all similar media types get their own sub bins based on geo location, date, camera type, shooter, producer or whatever you desire. ”
FCPX already has some of this already.
It does not, however, have much in the way of automating this to a sequence. What was nice about FCP7 was that you could actually use Apple Events to Trigger an XML that opened FCP and did things.
If you watch the videos that this post is about, you can see it in action. You setup a few simple rules in the beginning, and as you work FCPX works for you.
https://blogs.creativecow.net/blog/12310/2-importing-fcpx-on-air
I am sure as FCPXML support gets more support and understanding, things like this will certainly improve in FCPX. Also, if we are talking broadcast, the ability to be able to export/encode while you keep working is new to FCP.”
That’s pretty cool stuff, I would love to have that functionality in PPro. I still want my C4D/AE expressions panel though. 🙂
Shawn
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Aindreas Gallagher
January 24, 2013 at 11:02 pm[Shawn Miller] “But what I would like to see in an NLE is a dedicated expressions panel, one that exposes all of the attributes of the metadata, objects (media), effects and functions of the software.”
[Shawn Miller] “As an example, I would love to be able to tag a bunch of clips (say, the first shot in a bunch of interviews) and add an intro, a transition and a title card to them all with a few nodes or lines of text.”
God do you know when you put it that way that’s actually kind of true – and there are expressions of (some kind?) going on, that allow you to control master switches for motion graphic elements (colour and graphic element swap out, type choice – thats basically motion rigging to my limited understanding.)
but I do love the custom expression kits you can get for AE – this one saved my life on a job there: https://www.linescreator.com/
there is *something* like expressions maybe going on in the background allowing you to swap out graphic elements in X via rigging. allowing a space for homebrew mods on the functionality would be cool – just to see what would happen.
er, in short I take my skepticism back, and eat the hat.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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Shawn Miller
January 25, 2013 at 2:10 am[Aindreas Gallagher] “but I do love the custom expression kits you can get for AE – this one saved my life on a job there: https://www.linescreator.com/“
Nice, thanks for that link. If I had seen those videos before, I would have guessed that they were done using the much more expensive Plexus 2: https://aescripts.com/plexus/. It’s nice to know that there’s a lower cost option.
[Aindreas Gallagher] “there is *something* like expressions maybe going on in the background allowing you to swap out graphic elements in X via rigging. allowing a space for homebrew mods on the functionality would be cool – just to see what would happen.”
I think I’m going to have to take a closer look at FCPX with Motion. It sounds like there are some cool things going on there.
Shawn
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