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Activity Forums VEGAS Pro Project Management Conventions

  • Project Management Conventions

    Posted by Kelly Griffin on January 12, 2011 at 3:52 am

    I’m coming off years working on a different system, and brand new to Vegas. Is there anything I should know/need to know about “staying organized” with projects? On my old system I was used to creating a new project and having the app create all the sub-folders relating to that project automatically (folders with graphics, audio, batch capture lists– everything that relates). Then, when archiving a project later, everything the project ever required sticks together all wrapped up with a bow on top.

    Maybe Vegas does the same thing, but I saw a reply to someone the other day telling them they needed to “get disciplined” in how they managed all their project assets.

    I just want to start off right, and sometimes I have to re-import projects I’ve archived from years ago. I’d love to know if there’s a “typical” preferred way to think about where to put stuff and why.

    Eric Chard replied 14 years, 2 months ago 3 Members · 3 Replies
  • 3 Replies
  • Mike Kujbida

    January 12, 2011 at 4:47 am

    Kelly, Vegas does not create any folders like the dpsVelocity did.
    We have to create those ourselves.
    My method is to create a master folder and then as many subfolders as needed.
    For example, a typical project starts off with subfolders named Captured Video (I do a lot of batch captures so the capture log goes in here too), Music (includes Sound FX), Graphics (includes Photoshop titles if used), Project Files (veg files), Voice-Overs, Renders and Misc.
    More subfolders get added as needed.
    As mentioned previously (probably in the thread you mentioned), even if a project element exists elsewhere on one of my hard drives, I’ll copy it into the new project as this makes backups a lot easier.
    John Rofrano mentioned that he doesn’t copy in large files if they exist elsewhere but I don’t ever recall having to do that in my workflow.
    Each to his own though so do what feels right for you.
    A very long time ago, I got into the habit of saving a new copy of my project after I make a few changes.
    For example, Mike-01.veg, Mike-02.veg, etc.
    This can come in handy for a wide variety of reasons.

    Keep in mind that, after a project is finished and you’ve done a “sweep” of it using the Lightning Bolt icon to remove any unused material, you can do a “Save As” and click the “Copy Media with Project” box.
    This gives you the option to either copy the source media or to create trimmed copies of your source media with extra heads and tails (length is user specified).
    Specify a new folder for this and then back up this folder as all media used in the project is in there.
    Note that this will not include things like batch capture logs and all saved veg files so add those separately.

  • Kelly Griffin

    January 12, 2011 at 7:21 pm

    Thanks, Mike, that’s helpful information.

  • Eric Chard

    March 7, 2012 at 7:36 pm

    maybe this is too obvious, but:

    In my 3d work I have a standard set of folders: Objects, Images, Renders, Sound, etc.

    Rather than laboriously recreating these for each project, I simply make a master EMPTY folder with all the subfolders already created. When I start a new project I just copy and rename this empty structure and WALLAH! instant everything.

    And I name the empty master folder something like “aaa-Empty3d” so that it’s always at the very top of my root directory, so I don’t have to search for the damn thing. Conversely, you might name it “zzz-Empty” if you prefer it at the bottom.

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