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PPro CS6 multicam question
Hello,
We’ve recently switched to Premiere Pro from FCP 7, and I had a quick question regarding the way multicam works in CS6 Premiere Pro:
Does PPro constantly stream the video from all cameras, regardless of what angle is selected, or whether you’re editing or rendering? Or is it smart enough to know that, for example, CAM 1 is “on air”, so don’t stream CAM 2 and CAM 3?
Right now, we’re multicam’ing a project with 2 streams of C300 and 1 stream of H264 (I believe it’s a 5D), and while the multicam works OK to actually do the intitial cut & trim, we’re getting a pretty significant performance hit during final rendering, especially once we have colour correction and LUTs applied (via LUT Buddy). I suspect that this is because PPro is streaming all angles and processing all the different codecs, even though it really has to only stream/render the 1 angle which is “on air”. The situation isn’t helped by the fact that we need to render to DVCProHD as our final master, but I’m still surprised by the magnitude of the performance hit.
Does anyone know if this is actually how PPro operates? While I would expect that all 3 streams need to be present during editing, but are all 3 being streamed during rendering/output as well? And has this been changed/improved in the CC version?
Thanks!