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Activity Forums Creative Community Conversations One of a thousand posts with some 10.2 info….

  • Aindreas Gallagher

    April 14, 2015 at 12:25 am

    [Ronny Courtens] “We have also tested a 50-minute 12-angle 1080p25 native MXF multicam timeline streamed from a TB RAID on a maxed out iMac running 10.1.4 and we got spinning beach balls after 1 hour. Had to restart the app to get things smooth again. Ran the same test with 10.2 and the thing has been running for 5 hours now without any issues. Pretty impressive as well. Been screen recording the tests, will publish them on FCP.co. “

    overall, you’d have to say the ability to functionally play 1080P multi-cam video for an extended period after the dot one release re-start sounds right on the money. throw some headline 3D titles in the mix and then you’ve got a veritable next gen casserole.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

    View post on imgur.com

  • Richard Herd

    April 14, 2015 at 12:27 am

    I like the humor. But they 3D module they’ve built is actually easiest to implement on text because it’s tailor-made vector paths. And there is already a camera and light built in. It appears to me that a 3D Module is here in X. That’s pretty friggin awesome iff it moves beyond text extrusion and the camera includes tracking. That’s what 10.2.5?

  • Charlie Austin

    April 14, 2015 at 12:33 am

    [Richard Herd] “It appears to me that a 3D Module is here in X. That’s pretty friggin awesome iff it moves beyond text extrusion and the camera includes tracking.”

    The 3D titles in FCP are Motion titles. From the Motion release notes:

    •Flexible surface-shading with options for texture maps, diffuse and specular reflection,
    and bump mapping
    • Cast shadows from 3D text onto itself and other objects in a 3D scene
    • Add multiple lights, cameras, and tracking to any 3D title
    • In-camera glint effects
    • Support for sequencing 3D text animations

    Not inconceivable that more control will make its way into FCP…

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Richard Herd

    April 14, 2015 at 12:34 am

    Yeah, the type is silly. Perhaps you’re missing the obvious: a built-in 3D module with cameras and lights is not silly. The feature needs to grow beyond text and include tracking, and I predict that’s where the puck will be.

  • Richard Herd

    April 14, 2015 at 12:37 am

    What I mean is: the demo I saw the guys were in X (not in Motion). Granted editors can jump to Motion for refinement and publish back to X. I think that’s pretty huge really: a 3D module built into the NLE. I don’t plan to use it because it’s text only. But still…a 3D module in the NLE is pretty cool. I hope it grows up.

  • Charlie Austin

    April 14, 2015 at 12:43 am

    [Richard Herd] “What I mean is: the demo I saw the guys were in X (not in Motion). Granted editors can jump to Motion for refinement and publish back to X. I think that’s pretty huge really: a 3D module built into the NLE. I don’t plan to use it because it’s text only. But still…a 3D module in the NLE is pretty cool. I hope it grows up.

    Understood… My point, such as it is… is that it’s basically the same module. So I can see them adding to the FCP X version, or at least making it available somehow without switching apps. Same with the new masks. Same as Motion, but without the tracking etc.

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Walter Soyka

    April 14, 2015 at 12:48 am

    [Richard Herd] “But still…a 3D module in the NLE is pretty cool.”

    Smoke has been offering that on the Mac since 2012.

    And if you think 3D in editorial context is neat, you should see what Autodesk has put into Flame 2016!

    https://www.autodesk.com/products/flame-family/features/flame-3d-visual-fx/all/gallery-view

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Charlie Austin

    April 14, 2015 at 12:49 am

    For Aindreas… 😉

    https://twitter.com/PeterWiggins/status/587726549174132736

    Who would be stupid enough to shove the new 3D text into a replicator? Oh hang on, it works…

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Aindreas Gallagher

    April 14, 2015 at 12:56 am

    [Richard Herd] “But still…a 3D module in the NLE is pretty cool.”

    what? so they can try what autodesk failed to do two years ago with smoke? Do you really think Apple have the team to land that? And we’re talking about this off a lunatic live type boris red 3D type hail mary inclusion to validate a dot release?

    does anyone on this forum today think apple are going to follow through on any of that? Realistically?

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Charlie Austin

    April 14, 2015 at 1:10 am

    [Aindreas Gallagher] “what? so they can try what autodesk failed to do two years ago with smoke? Do you really think Apple have the team to land that? And we’re talking about this off a lunatic live type boris red 3D type hail mary inclusion to validate a dot release?

    does anyone on this forum today think apple are going to follow through on any of that? Realistically?”

    Forgive me, but the only image that keeps popping into my head is that of Ignatius J. Reilly. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

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