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Activity Forums Creative Community Conversations One of a thousand posts with some 10.2 info….

  • Jeremy Garchow

    April 14, 2015 at 2:16 am

    [Ronny Courtens] “We have also tested a 50-minute 12-angle 1080p25 native MXF multicam timeline streamed from a TB RAID on a maxed out iMac running 10.1.4 and we got spinning beach balls after 1 hour. Had to restart the app to get things smooth again. Ran the same test with 10.2 and the thing has been running for 5 hours now without any issues. Pretty impressive as well. Been screen recording the tests, will publish them on FCP.co.

    Just curious Ronny, but what MXF are you using? 10.2 blew a hole in our workflow as it now rewraps MXF to MOV (ugh) on import. There’s no option to leave in place.

    You can drag/drop MXF in and it works like in 10.1.4, but using the import window results in a rewrap.

    I can manually dig out the plugin, and the rewrapping goes away, but that seems crazy to do across all installs.

    Do you use Sony XDCam or XAVC MXF files from cards/disc?

    I’ll admit, I’m a little mad at this one. It took soooo loooong for Apple to embrace MXF and now the importer rewraps to mov. I’m hoping it’s an oversight.

  • Jeremy Garchow

    April 14, 2015 at 2:38 am

    Here’s pictures.

    Here’s with the new update (note the lack of leave in place in the options):

    And here’s what happens when I tear out the plugin manually (note the addition of leave in place, this is how 10.1.4 works as well, and what I want):

    If if you don’t drag and drop, a 2TB shoot now becomes a 4TB shoot just by importing. I thought we were done with this.

  • Walter Soyka

    April 14, 2015 at 2:47 am

    [Simon Ubsdell] “What should also be mentioned here, it that Apple in typical fashion have killed off the market for a high quality third party application in mObject. Because they always take such good care of third party developers …”

    I see both sides of this argument, as the Ae team has historically gone the other way — they’ll avoid developing a feature if it’s already been done by a third party, even if it SHOULD be part of the application.

    This is a mixed blessing: sometimes it costs users features that they expect or that could be better implemented as first-party solutions than third-party solutions, but on the other hand, it’s also great for users because it leads to a very robust third-party ecosystem.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Mitch Ives

    April 14, 2015 at 6:08 am

    [Walter Soyka] “Performance is a creative feature. “Works like it’s supposed to” doesn’t look great on the tin, but this is exactly the kind of development that everyday users need. I’m glad to see this happening in CC, and I’m glad to see it happening here.”

    well said…

    Mitch Ives
    Insight Productions Corp.

    “Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.” – Winston Churchill

  • Mark Dobson

    April 14, 2015 at 7:18 am

    Some folks have mentioned the affect this update will have on 3rd party developers such as Mobject but lets spare a thought for Coremelt who have just had the legs cut off their SliceX plugin with most of the functionality having been replicated by the masks update included in 10.2.

    However as demonstrated in Ripple Trainings overview of this update Apple’s offering relies on manual tracking and adjustment of masks through keyframes, whereas with Slice X, powered by Mocha, you just draw a shape and hit track.

  • Simon Ubsdell

    April 14, 2015 at 10:15 am

    [Oliver Peters] “According to Apple’s info, 65% of FCP X users use it for making their final titles. 3D text templates were added to enhance the process for these users. It’s actually pretty sweet for editors (think local market retail, for example) who want a bit of glitz built in.”

    Yes, indeed. I suspect these guys will be graduating to 3D Text straight away:

    https://www.youtube.com/watch?v=wnbTem-8q8U

    Just to, you know, keep it classy.

    Simon Ubsdell
    tokyo-uk.com

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  • Scott Witthaus

    April 14, 2015 at 10:17 am

    [Aindreas Gallagher] “And we’re talking about this off a lunatic live type boris red 3D type hail mary inclusion to validate a dot release?”

    Ah yes, the Adobe fan-kids huff and puff. Extremely entertaining.

    😉

    Scott Witthaus
    Senior Editor/Post Production Supervisor
    1708 Inc./Editorial
    Professor, VCU Brandcenter

  • Marcus Moore

    April 14, 2015 at 1:30 pm

    This is so unbelievable, but then again not for you Aindreas.

    3D text is is the first non-pro specific dedicated feature (and I think it will see a lot of use in circles of working professionals) to appear in an update in YEARS. And you’re going to lay them out for it. How about:

    Multiple video scopes (an incredibly verbose and customizable version at that)
    Improved masking
    Color and Shape qualifiers for ALL effects layers (this is huge)
    Custom Effects Presets
    Color Correction moved into the Effects stack
    Improved Keyframing
    Improved Optical Flow
    Better FX Plug Performance
    R3D performance enhancement
    New Camera Format support and performance improvements
    Library level smart collections
    Waveform redraw performance enhancement
    Overall performance and stability

    And that is a truncated version of the documented feature list. Not including undocumented improvements.

    But, yup. Let’s forget everything else in this release and just focus on the thing you don’t like, and spin that out to posit your theory… AGAIN… that FCPX is bleeding a slow death.

  • Walter Soyka

    April 14, 2015 at 1:46 pm

    [Marcus Moore] “This is so unbelievable, but then again not for you Aindreas. 3D text is is the first non-pro specific dedicated feature (and I think it will see a lot of use in circles of working professionals) to appear in an update in YEARS. And you’re going to lay them out for it”

    I think it’s a solid update, but Aindreas has a point, too. Look how Apple is promoting the update:

    https://www.apple.com/final-cut-pro/whats-new/

    3D titles is above the fold. It’s clearly a feature that’s meant to demo fast and well and sell new copies of FCPX, but is it actually a daily use item? If so, what is Apple-as-auteur saying about FCP X? If not, was it a good use of development time?

    (I know subscription isn’t popular here, but this is an area where I think subscription aligns developers with users: keeping your existing users happy is just as important as acquiring new ones. Since marketing and development are largely inseparable, this means altering your product design priorities.)

    While I’m happy to see Motion get a little love, I bet nearly everyone on this forum would have gladly diverted the development time that went into 3D titles toward a roles mixer or send to Motion.

    [Marcus Moore] “Color and Shape qualifiers for ALL effects layers (this is huge)”

    Yes, this is a really big and no one has discussed yet.

    A boring, little feature that doesn’t demo well and looks lame on the new features list, but packs huge power and that will get used every day. My favorite kind!

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Marcus Moore

    April 14, 2015 at 2:04 pm

    I think you’re exactly right- 3D text is a good visual demo so it gets top billing on the page- it is what it is. But trying to build any larger case from that is folly.

    One more consumer oriented feature at the top of a What’s New page after 4 years of professionally focused feature improvements (including lots in the current release) is just giving 3D text too much weight- by a LONG shot.

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