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Activity Forums Creative Community Conversations One of a thousand posts with some 10.2 info….

  • Aindreas Gallagher

    April 13, 2015 at 10:36 pm

    yeah that was such a great article.

    I kind of just can’t get over it – I was actually sort of excited to think what they were brewing? they’ve come out with some stuff – like multi-cam and that. or the whole native CC they half turned over.

    one way or another this really has to mean X is pages – it’s just floating steady state in the apple software pond until they decide to blow it up again.

    that felt like the FCP7 coloured markers release.
    There’s just no way, off the back of that, that they’re not looking at the cloud for ecosystem video ala photos killing iphoto and aperture.
    It’s hard not to think FCPX is a dead man walking in a way. They’re definitely not concerned with driving it in competition with Pr and Avid. not with the zany 3D type reveal to the world. It’s a bit of a shame in a way.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Aindreas Gallagher

    April 13, 2015 at 10:44 pm

    [Bret Williams] “I for one have never asked for one single thing you mentioned.”

    well done there. hold strong. amazing nineties 3D type is incoming. It’s about to push the state of editing forward.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Ronny Courtens

    April 13, 2015 at 11:40 pm

    I will leave the blabber about titles to those who have the time for this, but in the meantime we have been testing native R3D and MXF performance. Real-time full debayer playback (Best Quality settings) with native R3D at any size with multiple streams is pretty impressive.

    We have also tested a 50-minute 12-angle 1080p25 native MXF multicam timeline streamed from a TB RAID on a maxed out iMac running 10.1.4 and we got spinning beach balls after 1 hour. Had to restart the app to get things smooth again. Ran the same test with 10.2 and the thing has been running for 5 hours now without any issues. Pretty impressive as well. Been screen recording the tests, will publish them on FCP.co.

    My friends at Metronome in Denmark have been testing 10.2 with 20 editors working on the same media at the same time via their new shared storage system. They are absolutely thrilled about the performance boost. Will publish an article about this very soon now.

    – Ronny

  • Walter Soyka

    April 13, 2015 at 11:53 pm

    [Ronny Courtens] “We have also tested a 50-minute 12-angle 1080p25 native MXF multicam timeline streamed from a TB RAID on a maxed out iMac running 10.1.4 and we got spinning beach balls after 1 hour. Had to restart the app to get things smooth again. Ran the same test with 10.2 and the thing has been running for 5 hours now without any issues.”

    Performance is a creative feature. “Works like it’s supposed to” doesn’t look great on the tin, but this is exactly the kind of development that everyday users need. I’m glad to see this happening in CC, and I’m glad to see it happening here.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 14, 2015 at 12:02 am

    [Charlie Austin] “Personally I’m looking forward to animating my cats mouth in the new version of Pr. For my YouTube channel.”

    I know you’re kidding, but character animation is a totally valid use of Ae, and Character Animator is a promising tool which certainly took nothing away from Pr’s development.

    Look at the hoops people have been jumping through to do character animation in Ae before [link], then let’s discuss again if Character Animator is on par with 3D text in Motion (which again, for the record, I think is a positive thing).

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Charlie Austin

    April 14, 2015 at 12:06 am

    [Walter Soyka] “I know you’re kidding, but character animation is a totally valid use of Ae, and Character Animator is a promising tool which certainly took nothing away from Pr’s development.”

    I was, and I think it’s a pretty cool/useful feature as well. 🙂 Looking forward to messing with it when it’s released.

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • David Cherniack

    April 14, 2015 at 12:09 am

    [Charlie Austin] “But what fun would that be? Personally I’m looking forward to animating my cats mouth in the new version of Pr. For my YouTube channel.”

    lol What fun! But I should point out that it’s a separate app that hooks into After Effects, I believe.

    David
    https://AllinOneFilms.com

  • Charlie Austin

    April 14, 2015 at 12:14 am

    [David Cherniack] “lol What fun! But I should point out that it’s a separate app that hooks into After Effects, I believe.”

    As long as I can make my cat spout profanity accurately that works for me. 😉

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Richard Herd

    April 14, 2015 at 12:17 am

    [Walter Soyka] “With good-looking 3D type easy to do, it will be done everywhere.”

    The issue is how the heck are they gonna match a brand among web, print, video. The only easy to do 3D type is in video? And here I’m assuming the flat aesthetic has some utility because it loads quickly on a smart phone.

  • Oliver Peters

    April 14, 2015 at 12:21 am

    “What kind of sad has-been still thinks that 3D text is the cool happening thing?”

    According to Apple’s info, 65% of FCP X users use it for making their final titles. 3D text templates were added to enhance the process for these users. It’s actually pretty sweet for editors (think local market retail, for example) who want a bit of glitz built in. After all, there’s Style and Chrominator 😉

    On a more serious note, there are a lot of under-the-hood improvements that hopefully will pay off in performance improvements. In my case, it’s next week before I can test that (after NAB). Other items include improved RED support, anamorphic detection/correction, color board changes, and custom effects presets saving.

    In Compressor, there’s a new preset for iTunes packages. There’s a clearly a vision within Apple for innovative filmmakers to use FCP X and distribute via iTunes. This feature is designed to make that easier, although you still want to go to iTunes through one of their third-party portals.

    I know a lot of people wanted more, but it seems clear that Apple feels pretty comfortable with the basic model as is. At least for now.

    Meanwhile, Resolve 12 looks good, too. Editing performance seems better in the demos than R11, but we’ll see for real, when it gets out into the wild. Personally I’d still want to use a different tool for long-form, creative editing, but others may be happy with R12 as their only tool. At least the BMD vision supports it as a finishing tool when compositing is at a minimum. I think it’s now moved to editing and grading tool, rather than a grading tool that *can* edit.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

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