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Activity Forums Creative Community Conversations One of a thousand posts with some 10.2 info….

  • Simon Ubsdell

    April 13, 2015 at 9:34 pm

    [Aindreas Gallagher] “I think that has to be the craziest headline feature for an occasionally moribund professional editing software development team ever seen. it nearly feels perverse.”

    Ron Brinkmann’s words still ring true in this context:

    “And the features that high end customers need are often very very unsexy. They don’t look particularly good in a demo. See, here’s the thing with how features happen at Apple to a great extent – product development is often driven by how well things can be demoed. Maybe not explicitly – nobody ever told me to only design features that demoed well – but the nature of the organization effectively makes it work out that way. Because a lot of decisions about product direction make their way very far up the management hierarchy …. And so the first question that comes up is ‘how are we going to show this feature within the company?’ All the mid-level managers know that they’re going to have a limited window of time to convey what makes a product or a feature special to their bosses. So they either 1) make a sexy demo or 2) spend a lot of time trying to explain why some customer feels that some obscure feature is worth implementing. Guess which strategy works best?”

    Simon Ubsdell
    tokyo-uk.com

  • Aindreas Gallagher

    April 13, 2015 at 9:40 pm

    but charlie – why in the hell are we here talking about 3D type? Three dimensional bloody type??? For a premier dot release front in line FCPX feature?

    charlie, just, come on: I mean, I can’t… god almighty

    we’re having a conversation about the headline 3D type feature. Read that sentence back charlie. they couldn’t even figure out native cinema DNG? How in the hell could they not manage that? Inside a year? Is it slated for 2017 after they introduce full smiley face emojis to the type engine?

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Charlie Austin

    April 13, 2015 at 10:10 pm

    [Aindreas Gallagher] “we’re having a conversation about the headline 3D type feature. Read that sentence back charlie.”

    You’re talking about 3D text. We could just as easily talk about the ability to save effects/grades etc as effects presets, or the new masks, or the keyframing improvements, or the performance bumps, or the scopes, or the optical flow, or the dual GPU RED RAW processing, or the new camera formats they do support.

    But what fun would that be? Personally I’m looking forward to animating my cats mouth in the new version of Pr. For my YouTube channel.

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Jack Zahran

    April 13, 2015 at 10:19 pm

    3D Type wasn’t the only additional feature. You seem to be hun g up on it, what about others?

  • Aindreas Gallagher

    April 13, 2015 at 10:19 pm

    [Charlie Austin] “You’re talking about 3D text.”

    Come on Charlie – Apple is the one deciding to talk about 3D text at the front of dot one release. Not me.

    that is their headline disrupter for NAB. 3D text charlie. FCPX now boasts that to the world. After twelve months Apple FCPX development – witness the glory that is a 3D text module. As their dot one headline feature.

    tell me your head didn’t drop when you saw that list. You won’t but I really really bet it did.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Aindreas Gallagher

    April 13, 2015 at 10:23 pm

    because it is literally the single craziest thing to lead a dot one editing platform release on.

    If you don’t think people’s jaws are dropping all over the place – I have a bridge to sell you.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Bret Williams

    April 13, 2015 at 10:23 pm

    It always seemed like it’d be natural to lasso the Keyframes in the timeline, press cmd c, highlight another layer, place the play head, and press paste. Like most every application since 1984. Like AE. But for some reason in Motion I can’t even get copy and paste Keyframes to work consistently in the Keyframe editor. I honestly don’t know how to do it correctly obviously. Sometimes I try the menu copy. Sometimes cmd c. Sometimes I select the Keyframes and right click and copy. And then it’s the same issue with paste. I’m trying some combination of the fore mentioned methods along with the same paste methods and sometimes nothing happens. Sometimes I find them on a completely different group or track. Something that should be so basic is for some reason ridiculously complicated or unnatural to me at least.

  • Charlie Austin

    April 13, 2015 at 10:26 pm

    [Aindreas Gallagher] “tell me your head didn’t drop when you saw that list. You won’t but I really really bet it did.”

    Well, I actually kept reading the list. Seriously, it’s like saying that the only thing in the yet to be released update to Pr is the ability to animate a cartoon.

    FWIW, every title we make, usually in AE, is 3D, even if it’s basically flat. I can now make titles in X’s built in title tool that look just as good. It’s gonna free up the gfx guy to do the more convoluted stuff…

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Bret Williams

    April 13, 2015 at 10:27 pm

    I for one have never asked for one single thing you mentioned. The absolute number one missing thing is Motion integration in my book. Hands down. Didn’t get it. But I think they’ve made some inroads in that area and I wouldn’t be surprised to see something like that in a 10.2.2 release after a bug fix release.

  • Bret Williams

    April 13, 2015 at 10:34 pm

    Or just free up the graphics guy.

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