Activity › Forums › Creative Community Conversations › One of a thousand posts with some 10.2 info….
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One of a thousand posts with some 10.2 info….
Timothy Auld replied 11 years ago 27 Members · 123 Replies
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David Cherniack
April 13, 2015 at 8:41 pmSorry x’ers. I agree. Pretty weak tea after what? 15 months of brewing?
If this were a Premiere or Avid update after that length of time users would be kicking down the doors, not swooning in the aisles.
Just say’n.
David
https://AllinOneFilms.com -
Chris Frantz
April 13, 2015 at 8:46 pmSeriously, did roles receive zero updates? Timeline markers? Anything at all changed with timecode support? They published some basic 3D tools from Motion (which is already built into FCPX as a headless engine) but neglected the way more useful tracking? There must just be one developer in a room somewhere clutching his sides and laughing right now, I’m fully ready for another one of those Downfall dubs. What a mess.
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Simon Ubsdell
April 13, 2015 at 8:48 pm[Aindreas Gallagher] “How is it that the major top line feature of a full dot release is a livetype style crazy 3D type renderer?”
Indeed. What kind of sad has-been still thinks that 3D text is the cool happening thing?
Or are Apple finally announcing that the done-to-death flat aesthetic is a thing of the past and we can all happily go back to the nineties?
Simon Ubsdell
tokyo-uk.com -
Walter Soyka
April 13, 2015 at 8:57 pm[Simon Ubsdell] “Indeed. What kind of sad has-been still thinks that 3D text is the cool happening thing? Or are Apple finally announcing that the done-to-death flat aesthetic is a thing of the past and we can all happily go back to the nineties?”
The latter.
“We become what we behold. We shape our tools and then our tools shape us.”
– Marshall McLuhanWith good-looking 3D type easy to do, it will be done everywhere.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Walter Soyka
April 13, 2015 at 8:59 pm[Aindreas Gallagher] “If they ever did any market research, does anyone think that a mad 3D type engine was top of anyone’s list?”
I for one am excited to see a new Motion feature. If this functionality is extended beyond text layers in future releases, Motion would suddenly become a lot more interesting.
(I mentioned in another thread, you can extend this functionality a bit yourself: create a font with your logo, vector shape, etc., then extrude and treat your “text” in Motion.)
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Charlie Austin
April 13, 2015 at 9:06 pm[Aindreas Gallagher] “How is it that the major top line feature of a full dot release is a livetype style crazy 3D type renderer?”
Because you can’t take a pretty picture of the performance improvements which were done. Or the enhanced FxPlug and fcpxml functionality. That stuff alone is worth the full dot release number.
This reminds me of something….
https://forums.creativecow.net/thread/335/79455#79505
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Simon Ubsdell
April 13, 2015 at 9:10 pm[Walter Soyka] “With good-looking 3D type easy to do, it will be done everywhere.”
What should also be mentioned here, it that Apple in typical fashion have killed off the market for a high quality third party application in mObject. Because they always take such good care of third party developers …
Simon Ubsdell
tokyo-uk.com -
Charlie Austin
April 13, 2015 at 9:15 pm[Simon Ubsdell] “What should also be mentioned here, it that Apple in typical fashion have killed off the market for a high quality third party application in mObject.”
No they haven’t. The 3D stuff in X is really nice, but if you want to do anything other than text, you need mObject. mObject still gives you way more control over text, environments, surfaces etc. than the built in stuff.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Simon Ubsdell
April 13, 2015 at 9:16 pm[Charlie Austin] “Because you can’t take a pretty picture of the performance improvements which were done. Or the enhanced FxPlug and fcpxml functionality. That stuff alone is worth the full dot release number.”
Great to see that Apple have finally given us …
Playhead Sync Replace Edit
Gang Sync
Multiple persistent timecode displays (that actually show you the right TC most of the time)
Relinking to sources with different start TC, lengths, track configuration, etc.
I knew they’d get there eventually – even if it has taken four years.
Simon Ubsdell
tokyo-uk.com -
Aindreas Gallagher
April 13, 2015 at 9:20 pmthe thing I find weird about it is that it feels like a touch ID Siri style feature. That Apple were motivated to produce something as a new nick nack to refresh public expectations? But this isn’t an iphone right? What public are they speaking to?
it’s supposed to be a professional editing system. How did they choose to pour resources into what I’m sure is a well developed 3D type engine, rather than say answering audio handling, customisability or God knows how many other things that have been signalled to them through back channels over the last 12 odd months?
who are Apple actually making this for? Who is supposed to be excited about that shot of new york with a 3D Times Roman Type sitting on it? Does this feature signal Apple’s intent in the core edit markets they foresee for FCPX? What in the hell are those markets? Who are those people?
I think that has to be the craziest headline feature for an occasionally moribund professional editing software development team ever seen. it nearly feels perverse.
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
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