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Activity Forums Creative Community Conversations Oh dear, we will switch to fcpx!

  • Charlie Austin

    July 19, 2014 at 10:08 pm

    [Simon Ubsdell] “I think you are perhaps eliding the two considerations here as though they are part of the same continuum.”

    Eschew obfuscation. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Simon Ubsdell

    July 19, 2014 at 10:12 pm

    [Charlie Austin] “Eschew obfuscation. :-)”

    Oh, right – you mean talk proper?

    Got you.

    Simon Ubsdell
    tokyo-uk.com

  • Craig Alan

    July 19, 2014 at 10:43 pm

    [Chris Kenny] “While I agree this terminology is a little odd for a pro video app, it doesn’t actually map to consumer taxonomy any better.”

    Well put. A better approach for the integration of consumer and professional applications (which is the direction the industry is going) – is to make the language of professionals accessible and consistent. The large majority of FCP 1-7 copies were in the hands of non-pros. Or prosumers.

    I own a professional reciprocating saw. Does not make me a contractor. But I can get a lot more done with it than the piece of crap saw I bought last time. Doesn’t hurt that it came with simple illustrations showing me where to place the blade in relation to the wood or pipe I want to cut. Doesn’t hurt that they clearly let you know what blade is used for what material.

    Lots of people can read and write due to democratic educational systems. But that does not mean that there are no professional writers. It does mean that many professional writers write stuff that is geared toward readers who are not on a high level of sophistication. And this applies to most feature films and broadcast TV shows as well.

    If something works for all levels of users, then its foundation, its fundamentals are really solid. That’s a good thing. If the name of something is truly instructive/symbolic of its use then leave it alone. If it’s not, then change it when you have name that is.

    Mac Pro, macbook pro, Imacs (i7); Canon 5D Mark III/70D, Panasonic AG-HPX170/AG-HPX250P, Canon HV40, Sony Z7U/VX2000/PD170; FCP 6 certified; FCP X write professionally for a variety of media; teach video production in L.A.

  • Craig Alan

    July 19, 2014 at 11:24 pm

    David,
    Correct me if I’m wrong: doesn’t FCP X address this need by allowing the composition of compound clips in the browser and then being able to open them in their own timeline? I don’t yet have my head wrapped around this work flow but I’m trying. Warnings about the reliability of using too many compound clips did not help me embrace the workflow.

    [David Lawrence] “FCPX browser, every clip appears the same length in the browser window, no matter what its duration. A sequence gives more immediate visual context in regards to clip length. This may be essential information the editor needs.”

    You can adjust the thumbnail’s representative duration and the duration is shown in the inspector and in list view. At 1m you clearly see relative durations.

    Mac Pro, macbook pro, Imacs (i7); Canon 5D Mark III/70D, Panasonic AG-HPX170/AG-HPX250P, Canon HV40, Sony Z7U/VX2000/PD170; FCP 6 certified; FCP X write professionally for a variety of media; teach video production in L.A.

  • Andrew Kimery

    July 20, 2014 at 3:43 am

    [Bill Davis] “Well, wasn’t X the first full-blown Application released after the App store made real-time digital distribution of large programs a workable process?

    How was it not workable before? People were buying software downloads long before the Mac App store. Hell, even long before the iOS App store. Steam, for example, is the leading digital distributor of computer games and that service is over a decade old.

    To be honest, having online purchases tied to a single account can be a real pain. For example, I recently did some software upgrades for a client and the company owner (it’s a mom & pop setup) had to give me his personal iTMS info so I could access the Mac App store. Conversely when I needed to buy a copy of Shotput Pro for them they just handed over the company CC.

    To go on a slight rant, all the music, books, programs, etc., we buy from digital app stores like the iTMS are all nontransferable licenses. While it’s super convenient I think it’s going to come to a head once more people truly realize how little control and ownership they have over what they’ve ‘purchased’.


    And didn’t that kinda change everything?”

    Did it? If you shop exclusively at the Mac App store then I guess it changed everything. For people that don’t do that it changed nothing, or maybe just something, but certainly not everything.

    [Bill Davis] “Today, most major software (and Premier is a great example) appear to be pushed when “ready enough to be quite functional if imperfect” state. And as new features are finished they’re pushed when ready. And along the way, as problems are identified, they get fixed and those are then pushed as well.”

    “Why does Apple keep the THEY made a mistake label, now that most other (all?) software manufacturers now do precisely the same thing?”

    I think the “beta” dig at X was more at its bare bones feature set when it was released (no multicam, only ‘preview’ quality video out, no way to import FCP Legend projects, etc.,). I mean, getting something ‘good enough’ out the door and then distributing software patches via the Internet isn’t exactly a new thing.

  • Andrew Kimery

    July 20, 2014 at 3:54 am

    [Brett Sherman] “My apologies. I didn’t mean to offend. It was a flippant remark and I did not intend to have it mean anyone’s a “dinosaur.”

    No sweat. Those types of comments have become a pet peeve for me so I’m too quick to jump on them at times.


    The point I wanted to make was that anyone can learn to work with the X timeline efficiently if they want to.”

    I’m sure that everyone could learn to use X, but X isn’t the best tool for everyone and every situation so learning it might not always be the best way to go. One man’s floor is another man’s ceiling as they say. For me, as a freelance editor in LA, learning X wouldn’t benefit me much because X is in very low demand out here (and that’s putting it nicely). My professional development time is better spent on software like Avid, AE, PS, Resolve and even PPro because that knowledge will help me land gigs.

  • Bret Williams

    July 20, 2014 at 5:11 am

    I suspect there’s some reasoning in there as to why you can’t enter a compound clip (or exit one) with the playhead synced to the position it was in the main sequence. Or why you can’t match frame a clip to the keyword collection it came from. Something just ain’t right with the internal code design that doesn’t easily allow such functions. And the number or true trimming (which is basically “editing”) features that are missing is getting ridiculous. And STILL the drop shadow undo is the biggest joke. How much memory does this undo take up? I think I’ve found the memory leak in this app! Try for yourself. Add a drop shadow. Highlight the effect and drag the drop shadow all over the place. Don’t release the mouse, just drag it around for a few minutes like you’re trying to decide the best place to put it.

    Now press undo. Enjoy the show.

    Then press redo!

  • Alban Egger

    July 20, 2014 at 5:24 am

    [Franz Bieberkopf] “I can’t speak to the browser-based editing workflows that FCP X key-wording seems designed for, but I will say that there are many ways of organizing vast amounts of data, and for sequence-based editing workflows (doc or otherwise) I don’t see any advantages in X – I certainly wouldn’t call it the “smartest” tool.”

    See here I tend to strongly feel you don´t know FCPX really and just like to express your dislike constantly.
    I can give you an example how FCPX can be smart in MY opinion, of course those who hate FCPX will never agree, I put it out there anyway for those who are actually interested in the tool:
    I made a documentary for a historic olympic host city with dozens of lengthy interviews, current footage, stock and historic licences IOC footage plus footage bought from private persons, who filmed at those times in color and black and white.
    My “record” in this doc was to give one interview answer 11 keywords. So in any other NLE you would have to create 11 sub-clips in various length which you copy to 11 sub-bins.

    If I now need to find all relevant assets that have to do with “athleteA”, “yearX”, “double luge”, “turn13”, “interview or slow-motion”, “shot in color” and available in “1080p or “4K”” (to exclude private DVD material) and NOT “IOClicense” (to exclude licensing issues) it takes me exactly 20-30 seconds to do so with a simple smart collection. Mind you this also displays every interview bit where ANOTHER athlete speaks about “athleteA”. That workflow is smart and I challenge any editor to find the exact same data in a shorter amount of time without extensive preparation on timecodesheets and (several) assistants to keep check of those through the whole process of logging and editing.

  • Bill Davis

    July 20, 2014 at 6:09 am

    [Simon Ubsdell] “And then there are tools that some of us actually do really need in order to carry out certain clearly defined and frequently recurring tasks.

    I think you are perhaps eliding the two considerations here as though they are part of the same continuum.

    The key for for me above is your proper use of the phrase “some of us.”

    I freely admit that SOME editors need things that X does not provide. I’ve actually ALWAYS acknowledged that.

    Those who face things that X currently doesn’t have that they need, can choose to switch, hang in and wait, or make do.

    Same as always, Simon.

    Know someone who teaches video editing in elementary school, high school or college? Tell them to check out http://www.StartEditingNow.com – video editing curriculum complete with licensed practice content.

  • Bill Davis

    July 20, 2014 at 6:15 am

    [Andrew Kimery] “How was it not workable before? People were buying software downloads long before the Mac App store. Hell, even long before the iOS App store. Steam, for example, is the leading digital distributor of computer games and that service is over a decade old.

    Ok then,

    I’m not a gamer nor have I ever been, so I can see how I missed that.

    FCP-X was the first serious productivity application from a major computer company that *I* ever saw sold exclusively via internet download without an alternative of a box on a shelf somewhere.

    If there were others, I’ll cop to the ignorance.

    Sorry.

    Know someone who teaches video editing in elementary school, high school or college? Tell them to check out http://www.StartEditingNow.com – video editing curriculum complete with licensed practice content.

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