-
Losing alpha…
OK… I might be a complete idiot… but…
I’ve got a comp as seen below. The Particle layer is a solid with Particular 2.0 on it. This layer is set to Screen under Mode so it will look like the particles are being sucked down a wormhole.Everything looks like I want it… but when I render this comp it will NOT render the alpha. Yes, I’m setting it for RGB+Alpha in the render settings. I’ve tried dozens of renders trying to get the background to be transparent like it should… but each time the black background ends up being black instead of transparent.
What am I doing wrong? Is it the Screen Mode on the Particle layer?
FYI… the WormholeMeshPreComp.mov layer is the wormhole mesh thing. It’s background is alpha’d properly.
Any help would be greatly appreciated!
ED
