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Activity Forums Maxon Cinema 4D How to set a consistent point count?

  • How to set a consistent point count?

    Posted by Felipe Vallejo on January 12, 2023 at 6:07 pm

    Hi there, I have animated a flower with a growing effect and on the
    steam sequence I have used a spline and MoSpline objects, all good up
    there but when I bake it as alembic the file is coming with red “a” icon
    which after some forums help I did found out the point count is
    changing throughout the animation so when I re-texture the alembic file
    the animation works ok but the materials change throughout the
    sequence. Does anyone know how I can set a consistent point count? Has
    anyone had a similar issue before? Any tip would be very appreciated!

    Boston Cainfra replied 1 year, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Felipe Vallejo

    January 12, 2023 at 9:33 pm
  • Boston Cainfra

    March 14, 2023 at 9:42 am

    Have tried working on your project several times but I finally got an idea that will work for you

    And there’s no perfect video that speaks about flower in these kind of issue

    The red “a” mark in Cinema 4D denotes animated geometry in the Alembic file. You can try the following procedures to set a consistent point count for the Alembic file:

    Make sure that the point count of the original object is consistent throughout the animation.

    To turn the animated object into a keyframed sequence, use Cinema 4D’s “Bake Object” feature.

    Using the “Export” option in Cinema 4D to save the keyframed sequence into an Alembic file.

    To bake the animation into the Alembic file, make sure the “Include Point Cache” option is checked in the export settings.

    Utilize Redshift’s Alembic file with the constant point count.

    By selecting “Include Point Cache” and using the “Bake Object” function

    There shouldn’t be any problems with exporting a reliable Alembic file that Redshift can use after these

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