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How to get this look?
Posted by Dotan Stern on March 19, 2009 at 4:02 pmHow can i create this look of outlines?
https://www.artbeats.com/creative_samples/10?page=3Chris Wright replied 17 years, 1 month ago 5 Members · 7 Replies -
7 Replies
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Paul Conigliaro
March 19, 2009 at 4:10 pmMost of it is basic grunge textures and stock paint splats.
The sports figures look like they were rotoscoped and passed through the Threshold effect.
CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”] -
Dotan Stern
March 19, 2009 at 4:51 pmThanx for the reply i didnt talk about the background only the figures i tried the threshold and also the thresholdRGB but it doesnt seem the way it was made
any help please? -
Kevin Camp
March 19, 2009 at 5:27 pmthe figures look a lot like threshold (although levels or brightness & contrast could be use, they’re just more work) and then tint, tritone, colorama or some other colorizing effect….
i think the trick here is the figures were all keyed or rotoscoped first.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
Dotan Stern
March 19, 2009 at 6:57 pmThanx kevin for your reply
i tried threshold and it only gives me black and white lines that doesnt look near like what i want also if i add tint or any other color correction on top of it it doesnt effect it only if i use it on adjustment layer
what am i missing here? -
Mark Suszko
March 19, 2009 at 9:46 pmPaint splats from Digital juice compositor’s toolkit.
Figures in that demo do look like the tritone filter was used, the restricted color pallete colors you pick, the percentage or level each one is assigned to and their relative darkness and similarity all have a very important effect on how the tritone comes over. This is definitely something you need to spend time noodling over to get just right, and you have to start with nice mattes of the actors too. Maybe try turning them monochrome first, and reducing their detail before applying tritone, that’s something I would experiment with.
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Paul Conigliaro
March 20, 2009 at 12:24 pmI tried posting this yesterday. For some reason, it didn’t go through.
Keep in mind pieces like this aren’t thrown together in 5 minutes.
Looking at it again, there is some subtle gradation between the lights and darks. Try this:
• desaturate the image using either Color Balance (hls) or the Channel Mixer.
• use the Levels filter and squeeze the inputs together until you have strong contrast with a little subtle detail. Fiddle with it until it looks right.
• for the coloring of the image, try Tritone or CC Toner.This end result will also largely depend on your footage. If you have really noisy DV footage, the image will flicker and be a bit aliased. You can try various blurs or the Dust & Scratches filter to smooth out some of the edges.
Using the above method, I ended up with this in a couple minutes:

CS3, FCS2
[Note: Using Particular, 3-D Stroke, and now Form do not instantly make your designs “teh awesome.”] -
Chris Wright
March 22, 2009 at 2:18 amThey purposely lost detail with heavy contrast and gamma smoosh then b/w and a Fill color from presets, not tritone. You can tell because there’s no color shades, just one solid color.
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