Activity › Forums › Maxon Cinema 4D › how do i use a delay effector (essentially spring) on a normal SRT animation?
-
how do i use a delay effector (essentially spring) on a normal SRT animation?
Posted by Manojit Ghose on April 17, 2012 at 9:51 amhi everyone!
as the subject says, anyone knows a simpleway to do it…without xpresso (unless that’s the only way)
thanks
mMG
Adam Trachtenberg replied 14 years, 4 months ago 2 Members · 9 Replies -
9 Replies
-
Adam Trachtenberg
April 17, 2012 at 12:56 pmDrop your animated object into a mograph>fracture object and apply the effector to the fracture object.
-
Manojit Ghose
April 17, 2012 at 1:08 pmokay however i am facing a adverse effect on my sound in the timeline now…
sound gets weird as soon as i drop a mograph generator (like fracture) or an effector such as delay…
i got the sound via an effector “sound” and called in the file and allowed it to play on timeline.
thanks
m.MG
-
Manojit Ghose
April 17, 2012 at 1:20 pmi tried out getting rid of generators/effectors.
and the culprit seems to be the fracture. once i get rid of it the sound is good again!
thanks
mMG
-
Manojit Ghose
April 17, 2012 at 3:13 pmone catch,
the object i am using this delay/spring is also used as a cloner object to assign those cylinders and spheres.
so when the fracture+delay effector work. it works on top of the animation. but i cant seem to get the position of my cloned objects adhere to the deformed parent object’s vertices and edges.
any workarounds?
thanks
m.MG
-
Adam Trachtenberg
April 17, 2012 at 10:25 pmI’m not sure I understand. Can you post a scene, or at least a screenshot of your object manager?
-
Manojit Ghose
April 18, 2012 at 8:24 am -
Adam Trachtenberg
April 18, 2012 at 1:12 pmOkay, I think the solution is to take the object you’re using as a clone target out of the Fracture Object. It looks like the Fracture doesn’t serve any purpose except to mess up the cloners.
Reply to this Discussion! Login or Sign Up