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Activity Forums Adobe After Effects How did this guy do this?

  • Steven J casey

    November 2, 2006 at 4:23 am

    Which part are you asking about? I saw a wide variety of things going on there…

  • Chris Smith

    November 2, 2006 at 5:47 am

    Are you asking what people’s favorites are or guess what software was used in that demo?

    Probably all of the above. Obviously there were 3D elements and compositing elements. The standard MO for VFX is to generate elements in 3D and 2D then composite them so any of the programs listed would do this reel. The obvious statement is the program has almost nothing to do with the result you see. That’s pure talent, ideas, and design. It’s like looking at a beautiful building then asking what kind of hammers and saws made it.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Jimmy Brunger

    November 2, 2006 at 9:36 am

    If that’s all one guy then he’s very good I’d say. I’m guessing it’s a team of designers/modellers/animators/compositors that have worked on that stuff.

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  • Mylenium

    November 2, 2006 at 4:23 pm

    It’s definitely not just one artist and I have to say since he doesn’t state on which parts he actually worked, his reel is pretty useless if one would try to gather any info from it or make up ones mind about the artist himself. Most definitely an even wider variety of tools and programs was involved than you imagine and they all were combined.

    Mylenium

    [Pour Myl

  • Majorasshole

    November 3, 2006 at 12:16 pm

    https://www.robotrumpus.com/reel_credits.html

    the credits page lists 3 individuals and 4 production houses. so this could easily be the combined work of hundreds if not thousands of people. Alot of people worked on the last samurai and that eminem video.

  • Davoramariffic

    November 3, 2006 at 8:51 pm

    The bulk of what you see in that reel was done by Jason and myself over the past 5 years, though Jason included a few earlier projects from earlier music videos, like the BoneThugs one and the shot with the UFO near the beginning~
    For most of the work, I did the 3d modeling and layout using Lightwave3d, and rendering with the lightwave renderer and/or across screamernet. Jason did most of the compositing and used mostly Adobe After Effects, but also combustion and shake in some instances. Keying was done quite a bit with Ultimat, but Keylite is also quite nice. Particle effects were done in 3d with lightwave, and in 2d with combustion. We played with ‘Elastic Reality’ for some of the earlier stuff. We really only used Combustion for shots that had to be done at film res or for projection, neeing more than 24 bit colorspace. Through all of it, there was the attempt at least to keep it as photoreal as possible, and to avoid anything that looked really obviously ‘CG.’ Most background and effect elements were taken real photograpic or captured video images, and used quite a bit of photoshop.

  • Alexander Gao

    November 6, 2006 at 5:29 pm

    In that one shot near the beginning where there are buildings in foreground and background randomly blurring in and out, how is this blur effect created? I’m not referring to this specific set-up, or how the buildings were created. I’m just wondering what type of blurring was used to achieve that specific blurring look? Any special interpolation? Thanks a lot.

    Alexander Gao

    “When the revolution happens, I’ll be leading it.”

  • Chris Smith

    November 6, 2006 at 9:10 pm

    It doesn’t look any different to me than AE’s stock depth of field blur when you use a 3D camera. But if you want a better blur, the “Lens Blur” in AE7 looks very nice as it simulates a rea lens which blurs completely differently than a gaussian blur.

    Chris Smith
    https://www.sugarfilmproduction.com

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