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GI Shadow Flicker (AGAIN!)
I know there has been talk about this before, and I tried the tips in this post, but to no avail. I’ve tried using both IC+LM and QMC+LM, which both give me flickering, as well as QMC+RM but I lost all my light bounce. I’m assuming the solution in the above post didn’t work for me because my scene looks quite different from the original poster of that post.
I’m basically lighting an entire scene with GI using polygon lights. And AO.

There are discs with a luminous material in the hanging lights and the back triangle wall is a giant light as well.
This is a still of the shot I’m rendering:

The flickering is worst in the background objects. I had my samples set to 200, and that cleaned up the flicker on on the left shelf, but I was still getting flicker in the details of the background objects. Raising my samples past 200 would lead to ridiculous render times, so I’m hoping there is something I’m missing.
These are close-ups of the flickering: