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Final Cut Pro Multi-Cam Alternative?
Hi there,
I have a shoot with 6 video sources that start and stop, as well as 4 channels of audio recorded separately. Each camera is timecode-slated, and it’s no problem to line them up on a timeline.
However, I’m running into the (really stupid) Final Cut Pro issue that multicam can only be based on single clips. That’s not possible, my sources start and stop all the time.
I’ve read the responses that everyone gets when they ask this question, which is to render each video track out to a separate file from a common in-point and use them to create a multiclip based on these (now) single clips.
But I absolutely refuse to do that, because it’s a massive and grotesque workaround for the sole purpose of getting around what I consider to be a needless limitation of the software that they could design around in 10 minutes if they felt like it.
Moreover, my sources are about 5 TB, and this would result in another 5 TB of duplication, which I’m just not going to do. I would also have to add 2×5 TB to the offsite backups, and suddenly this become absolutely unworkable.
So my question is, has anyone come up with a way to do this? Is it possible for example to make a dummy multiclip sequence and then sort of hack your footage into it to get FCP to treat it as a multicam source and allow you to switch between it?
Otherwise, until the FCP developers realize how multi-cam shooting is done in the real world, it seems that the only way is to always edit all 6 (or 9 or 14) sources into the timeline on top of each other using the lined-up sequence as a source, and then cut all sources at the same timeline points, and use enable/disable to select which camera you want.
That’s about as unintuitive as it gets, but at least it allows you to edit based on a sequence with lined-up clips. Real world multicam shooting always has an ad-hoc element, and by insisting that every single camera should be represented by a single clip is just wild. If you’re shooting 4K, how long can you go before you need to stop? Even on DV, the maximum take is an hour. It’s like Apple fantasized some ideal shooting scenario and decided to exclude every scenario that is not ideal and utopian, which is pretty much every scenario.
I have yet to see a multicam shoot that fits into Apple’s fantasy — unless you shoot in small chunks of 5 or 10 minutes for all cameras, because certainly you can keep a camera going for 5 minutes. But that forces ALL cameras to stop, and for example a reality show can’t sync like that — it’s a matter of capturing an event when it happens, and forcing the event to stop so the technology can figure itself out, is just not going to work. You have cameras that turn on and off *all the time*, it is not possible to stop everything for it, or it damages the event itself!
It’s so easy to line them up on a timeline. The software already knows how to multicam edit, and the underlying data structure is already some sort of sequence with multiple clips on their own track. There’s no logical reason to shut out real-world multicam shoots. The constraints placed on the shoot via Apple’s multicam edit feature are unrealistic for MANY shoots. Rendering out and re-importing is equally unrealistic for any large project.
So, if anyone has another workflow, I’d love to be your student. And if by chance there’s a super multicam plug-in out there that does this, I’m first in line to get it.
Sorry about the tirade.
Thanks,
Per
