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Filling in holes in Background created after rotobrushing/masking… CS6
I have roto’d an actor out of a scene, and I want to fill the hole left after… I have found a frame where the actor isn’t blocking that section and want to use it to some how lock onto the hole, the camera only moves slightly (handheld) and she steps into frame… the perspective changes slightly as the shot progresses… so just putting that frame into the hole isn’t working well…
Is there a way to use 3D camera tracker to accomplish this, or something else?
Thanks all!
Aza
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