-
Expressions – Can I use relative links instead of hard-wired ones?
I’ve got a master comp that I’d like to duplicate numerous times, increment the file name, make one source replacement (headshot), and add the whole lot to my render queue, so that I have the same animation with a different headshot each time. My problem is that I’ve used a bunch of expressions that point to my master comp. An expression slider in my master comp dictates which headshot to use.** So, when I duplicate my master comp, all the expressions point only to that first master, and understandably, after dropping them all into my render queue, I’d just end up with the same animation 40 times, because they all look to the same expression for the information about which headshot I’m using.
So, my working solution is to create a new project and import my previous project into it 40 times, then modify the top-level expression of each master comp that dictates which headshot to use.
Is there a better way? It seems like if I could use a command like ._parent when referencing for expressions, it would solve this, because then I could get each sub-expression to link to it’s own top level, instead of the original comp I make the dups from. Are there relative links?
Thanks,
Greg.**Headshots are all on one layer, stacked vertically, separated by 500 px. Master slider is a range 1-40. Headshot layer position is [0,y] where y=slider value*500. I’ve also linked to this same slider to change a couple other things throughout the animation, specific to the person shown. Mr. Smarty-pants thought he was so cool, because when he changes the slider, the whole animation changes to reflect the characteristics and data of the new person, but now he can’t seem to render more than one at a time, because he can’t get them duplicated and isolated from each other.
Antifreeze Design
https://www.antifreezemotiongraphics.com